EVO-melroy-winegui/README.md
Melroy van den Berg b7c519574d
Clean-up readme
2024-06-08 14:19:59 +02:00

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# WineGUI
At last, a user-interface friendly [Wine](https://www.winehq.org/) (A compatibility layer capable of running Windows applications under Linux) Manager.
[![Pipeline](https://gitlab.melroy.org/melroy/winegui/badges/main/pipeline.svg)](https://gitlab.melroy.org/melroy/winegui/-/pipelines/latest)
[![Telegram](https://img.shields.io/badge/chat-on%20telegram-brightgreen)](https://t.me/winegui)
[![Release](https://img.shields.io/badge/release-latest-orange)](https://gitlab.melroy.org/melroy/winegui/-/releases)
![WineGUI](misc/winegui_screenshots.gif)
## Download
You can find the latest version on the [Releases page](https://gitlab.melroy.org/melroy/winegui/-/releases) of GitLab.
Download the WineGUI package you require for your Linux distribution (we provide `.deb`, `.rpm` and `.tar.gz` files). Typically you should use `.deb` file for Ubuntu and Linux Mint distros.
Install the package and you are ready to go! WineGUI should be listed in your menu.
## Features
- **Graphical user-interface** on top of [Wine](https://www.winehq.org/)
- Creating a new machine using an **easy step-by-step wizard**
- **Application list** per machine (with _search feature_ and refresh button)
- Editing, removing and cloning Windows machines _in a breeze_
- Configure window **installing additional software** with just a single click (like installing DirectX)
- **One-button click** to run a program, open the `C:` drive, simulate a reboot or kill all processes
## GitHub Star History
[![Star History Chart](https://api.star-history.com/svg?repos=winegui/WineGUI&type=Date)](https://star-history.com/#winegui/WineGUI&Date)
---
## Contributing
Thank you for considering contributing!
Please, read the dedicated [contributing page](CONTRIBUTING.md).
## Development
### Requirements
WineGUI is created by using [GTK3 toolkit](https://www.gtk.org/) (Gtkmm C++-interface) and C++ code.
Dependencies should be met before build:
- gcc/g++ (advised: v8 or later)
- cmake (advised: v3.10 or later)
- ninja-build
- libgtkmm-3.0-dev (implicit dependency with libgtk-3-dev)
- libjson-glib-dev
- pkg-config
Optionally:
- Ccache (optional, but recommended)
- doxygen
- graphviz
- rpm
- clang-format (v14)
- cppcheck (v2.10 or higher)
**Hint:** You could execute `./scripts/deps.sh` script for Debian based systems (incl. Ubuntu and Linux Mint) in order to get all the dependencies installed automatically.
### Build
Run script: `./scripts/build.sh`
_Or_ execute:
```bash
# Prepare
cmake -GNinja -B build
# Build WineGUI
cmake --build ./build
```
#### Building from source
Building from the source code archive files (eg. `tar.gz`) is just as easy, however be sure to download the **specially prepared** `WineGUI-Source-*.tar.gz` archive file (instead of the GitLab generated source archives).
This WineGUI source archive contains the `version.txt` meaning the tarball is aware of the project version during the build.
There are various CMake options/variables flags you can set. Use `cmake -LAH` to see all options. For example (release build with `/usr` install prefix):
```bash
cmake -GNinja -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr
```
Then execute the build using: `cmake --build ./build` as shown earlier.
### Run
Execute: `ninja -C build run`
Or execute the binary directly:
```sh
./build/bin/winegui
```
### Rebuild
Configuring the Ninja build system via CMake is often only needed once (`cmake -GNinja -B build`), after that just execute:
```bash
cmake --build ./build
```
Or just: `ninja` within the build directory.
Clean the build via: `ninja clean`.
_Hint:_ Run `ninja help` for all available targets.
### Debug
You can use the helper script: `./scripts/build_debug.sh`
Start debugging in [GDB (GNU Debugger)](https://cs.brown.edu/courses/cs033/docs/guides/gdb.pdf):
```sh
cd build_debug
gdb -ex=run bin/winegui
```
### Production
For production build and DEB file package, you can run: `./scripts/build_prod.sh`
Or use:
```sh
cmake -GNinja -DCMAKE_INSTALL_PREFIX:PATH=/usr -DPACKAGE -DCMAKE_BUILD_TYPE=Release -B build_prod
cmake --build ./build_prod --config Release
cd build_prod
cpack -C Release -G "DEB"
```
### Build Doxygen
Or build with generated doxygen files locally:
```sh
cmake -GNinja -DDOXYGEN=ON -B build_docs
cmake --build ./build_docs --target Doxygen
```
### Documentation
See latest [WineGUI Doxygen webpage](https://gitlab.melroy.org/melroy/winegui/-/jobs/artifacts/main/file/doc/doxygen/index.html?job=test-build).
### Memory check
First build the (Linux) target including _debug symbols_ (see [Debug](#debug) section above). Binary should be present in the `build/bin` directory.
Next, check for memory leaks using `valgrind` by executing:
```sh
./scripts/valgrind.sh
```
Or to generate a memory usage plot in [massif format](https://valgrind.org/docs/manual/ms-manual.html), execute:
```sh
./scripts/valgrind_plot.sh
```
### Releasing
Before you can make a new release, align the version number in WineGUI with the version you want to release.
Then create a new tagged version in Gitlab with the same version name.
_Note:_ Only a `release tag` on the `main` branch will trigger the publish task.
### CI/CD
For continuous integration & delivery we use our [Dockerfile](misc/Dockerfile) to create a Docker image.
This image (`danger89/gtk3-docker-cmake-ninja`) is hosted on [Dockerhub](https://hub.docker.com/r/danger89/gtk3-docker-cmake-ninja).
A helper script can be used: `./scripts/build_and_upload_image.sh`