180 lines
5.4 KiB
Markdown
180 lines
5.4 KiB
Markdown
# WineGUI
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At last, a user-interface friendly [Wine](https://www.winehq.org/) (A compatibility layer capable of running Windows applications under Linux) Manager.
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[](https://gitlab.melroy.org/melroy/winegui/-/pipelines/latest)
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[](https://t.me/winegui)
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[](https://gitlab.melroy.org/melroy/winegui/-/releases)
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## Download
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You can find the latest version on the [Releases page](https://gitlab.melroy.org/melroy/winegui/-/releases) of GitLab.
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Download the WineGUI package you require for your Linux distribution (we provide `.deb`, `.rpm` and `.tar.gz` files). Typically you should use `.deb` file for Ubuntu and Linux Mint distros.
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Install the package and you are ready to go! WineGUI should be listed in your menu.
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## Features
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- **Graphical user-interface** on top of [Wine](https://www.winehq.org/)
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- Creating a new machine using an **easy step-by-step wizard**
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- **Application list** per machine (with _search feature_ and refresh button)
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- Editing, removing and cloning Windows machines _in a breeze_
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- Configure window **installing additional software** with just a single click (like installing DirectX)
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- **One-button click** to run a program, open the `C:` drive, simulate a reboot or kill all processes
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## GitHub Star History
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[](https://star-history.com/#winegui/WineGUI&Date)
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---
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## Contributing
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Thank you for considering contributing!
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Please, read the dedicated [contributing page](CONTRIBUTING.md).
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## Development
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### Requirements
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WineGUI is created by using [GTK3 toolkit](https://www.gtk.org/) (Gtkmm C++-interface) and C++ code.
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Dependencies should be met before build:
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- gcc/g++ (advised: v8 or later)
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- cmake (advised: v3.10 or later)
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- ninja-build
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- libgtkmm-3.0-dev (implicit dependency with libgtk-3-dev)
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- libjson-glib-dev
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- pkg-config
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Optionally:
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- Ccache (optional, but recommended)
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- doxygen
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- graphviz
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- rpm
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- clang-format (v14)
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- cppcheck (v2.10 or higher)
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**Hint:** You could execute `./scripts/deps.sh` script for Debian based systems (incl. Ubuntu and Linux Mint) in order to get all the dependencies installed automatically.
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### Build
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Run script: `./scripts/build.sh`
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_Or_ execute:
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```bash
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# Prepare
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cmake -GNinja -B build
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# Build WineGUI
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cmake --build ./build
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```
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#### Building from source
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Building from the source code archive files (eg. `tar.gz`) is just as easy, however be sure to download the **specially prepared** `WineGUI-Source-*.tar.gz` archive file (instead of the GitLab generated source archives).
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This WineGUI source archive contains the `version.txt` meaning the tarball is aware of the project version during the build.
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There are various CMake options/variables flags you can set. Use `cmake -LAH` to see all options. For example (release build with `/usr` install prefix):
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```bash
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cmake -GNinja -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr
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```
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Then execute the build using: `cmake --build ./build` as shown earlier.
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### Run
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Execute: `ninja -C build run`
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Or execute the binary directly:
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```sh
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./build/bin/winegui
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```
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### Rebuild
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Configuring the Ninja build system via CMake is often only needed once (`cmake -GNinja -B build`), after that just execute:
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```bash
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cmake --build ./build
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```
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Or just: `ninja` within the build directory.
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Clean the build via: `ninja clean`.
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_Hint:_ Run `ninja help` for all available targets.
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### Debug
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You can use the helper script: `./scripts/build_debug.sh`
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Start debugging in [GDB (GNU Debugger)](https://cs.brown.edu/courses/cs033/docs/guides/gdb.pdf):
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```sh
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cd build_debug
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gdb -ex=run bin/winegui
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```
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### Production
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For production build and DEB file package, you can run: `./scripts/build_prod.sh`
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Or use:
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```sh
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cmake -GNinja -DCMAKE_INSTALL_PREFIX:PATH=/usr -DPACKAGE -DCMAKE_BUILD_TYPE=Release -B build_prod
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cmake --build ./build_prod --config Release
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cd build_prod
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cpack -C Release -G "DEB"
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```
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### Build Doxygen
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Or build with generated doxygen files locally:
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```sh
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cmake -GNinja -DDOXYGEN=ON -B build_docs
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cmake --build ./build_docs --target Doxygen
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```
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### Documentation
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See latest [WineGUI Doxygen webpage](https://gitlab.melroy.org/melroy/winegui/-/jobs/artifacts/main/file/doc/doxygen/index.html?job=test-build).
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### Memory check
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First build the (Linux) target including _debug symbols_ (see [Debug](#debug) section above). Binary should be present in the `build/bin` directory.
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Next, check for memory leaks using `valgrind` by executing:
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```sh
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./scripts/valgrind.sh
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```
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Or to generate a memory usage plot in [massif format](https://valgrind.org/docs/manual/ms-manual.html), execute:
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```sh
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./scripts/valgrind_plot.sh
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```
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### Releasing
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Before you can make a new release, align the version number in WineGUI with the version you want to release.
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Then create a new tagged version in Gitlab with the same version name.
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_Note:_ Only a `release tag` on the `main` branch will trigger the publish task.
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### CI/CD
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For continuous integration & delivery we use our [Dockerfile](misc/Dockerfile) to create a Docker image.
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This image (`danger89/gtk3-docker-cmake-ninja`) is hosted on [Dockerhub](https://hub.docker.com/r/danger89/gtk3-docker-cmake-ninja).
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A helper script can be used: `./scripts/build_and_upload_image.sh`
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