rust-rustdesk/libs/scrap
Nathan Saslavsky eacb07988d
Add Wayland multi-monitor screen capture functionality (#12900)
* Add Wayland multi-monitor screen capture functionality

* fix wayland capture issues by reverting to CapturerPtr, the problem was that calling Display::all in get_capturer_for_display was dropping the pipewire capturer and causing the video to freeze.

* If running as AppImage or flatpak, ignore the 'multiple' argument

* Comment out warning log with unclear purpose Comment out warning log with unclear purpose

---------

Co-authored-by: fufesou <13586388+fufesou@users.noreply.github.com>
2025-09-22 21:53:14 +08:00
..
examples opt qos (#10459) 2025-01-20 17:59:36 +08:00
src Add Wayland multi-monitor screen capture functionality (#12900) 2025-09-22 21:53:14 +08:00
.gitignore source code 2021-03-29 15:59:14 +08:00
build.rs Remove needless macros format! (#11456) 2025-09-03 22:17:11 +08:00
Cargo.toml Option allow-d3d-render and fix ios ci (#11107) 2025-03-13 09:34:13 +08:00
README.md scrap readme 2021-07-29 13:33:26 +08:00

Derived from https://github.com/quadrupleslap/scrap

scrap

Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.

Usage

[dependencies]
scrap = "0.5"

Its API is as simple as it gets!

struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.

impl Capturer {
    /// Begin recording.
    pub fn new(display: Display) -> io::Result<Capturer>;

    /// Try to get a frame.
    /// Returns WouldBlock if it's not ready yet.
    pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl Display {
    /// The primary screen.
    pub fn primary() -> io::Result<Display>;

    /// All the screens.
    pub fn all() -> io::Result<Vec<Display>>;

    pub fn width(&self) -> usize;
    pub fn height(&self) -> usize;
}

impl<'a> ops::Deref for Frame<'a> {
    /// A frame is just an array of bytes.
    type Target = [u8];
}

The Frame Format

  • The frame format is guaranteed to be packed BGRA.
  • The width and height are guaranteed to remain constant.
  • The stride might be greater than the width, and it may also vary between frames.

System Requirements

OS Minimum Requirements
macOS macOS 10.8
Linux XCB + SHM + RandR
Windows DirectX 11.1