duplicati/ReleaseBuilder/Build/Command.Compile.cs
Kenneth Skovhede 1ea74a3c63 Updated to .NET10
2025-11-14 15:05:39 +01:00

295 lines
No EOL
14 KiB
C#

// Copyright (C) 2025, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System.Reflection;
using System.Text.RegularExpressions;
namespace ReleaseBuilder.Build;
public static partial class Command
{
/// <summary>
/// Main compilation of projects
/// </summary>
private static class Compile
{
/// <summary>
/// Folders to remove from the build folder
/// </summary>
private static readonly IReadOnlySet<string> TempBuildFolders = new HashSet<string>(StringComparer.OrdinalIgnoreCase)
{
"bin",
"obj"
};
/// <summary>
/// Removes all temporary build folders from the base folder
/// </summary>
/// <param name="basefolder">The folder to clean</param>
/// <returns>>A task that completes when the clean is done</returns>
private static Task RemoveAllBuildTempFolders(string basefolder)
{
// Remove all obj and bin folders
foreach (var folder in Directory.GetDirectories(basefolder, "*", SearchOption.AllDirectories))
{
var name = Path.GetFileName(folder);
if (TempBuildFolders.Contains(name) && Directory.Exists(folder))
Directory.Delete(folder, true);
}
return Task.CompletedTask;
}
/// <summary>
/// Builds the projects listed in <paramref name="sourceProjects"/> for the distinct <paramref name="buildTargets"/>
/// </summary>
/// <param name="baseDir">The base solution folder</param>
/// <param name="buildDir">The folder where builds should be placed</param>
/// <param name="sourceProjects">The projects to build</param>
/// <param name="windowsOnlyProjects">Projects that are only for the Windows targets</param>
/// <param name="ephemeralProjects">Projects that are only built for collecting outputs</param>
/// <param name="buildTargets">The targets to build</param>
/// <param name="releaseInfo">The release info to use for the build</param>
/// <param name="keepBuilds">A flag that allows re-using existing builds</param>
/// <param name="rtcfg">The runtime configuration</param>
/// <param name="useHostedBuilds">A flag that allows using hosted builds</param>
/// <param name="disableCleanSource">A flag that allows skipping the clean source step</param>
/// <returns>A task that completes when the build is done</returns>
public static async Task BuildProjects(
string baseDir,
string buildDir,
Dictionary<InterfaceType, IEnumerable<string>> sourceProjects,
IEnumerable<string> windowsOnlyProjects,
IEnumerable<string> ephemeralProjects,
IEnumerable<PackageTarget> buildTargets,
ReleaseInfo releaseInfo,
bool keepBuilds,
RuntimeConfig rtcfg,
bool useHostedBuilds,
bool disableCleanSource,
bool allowAssemblyMismatch)
{
// For tracing, create a log folder and store all logs there
var logFolder = Path.Combine(buildDir, "logs");
Directory.CreateDirectory(logFolder);
// Get the unique build targets (ignoring the package type)
var buildArchTargets = buildTargets.DistinctBy(x => (x.OS, x.Arch, x.Interface)).ToArray();
if (buildArchTargets.Length == 1)
Console.WriteLine($"Building single release: {buildArchTargets.First().BuildTargetString}");
else
Console.WriteLine($"Building {buildArchTargets.Length} versions");
var buildOutputFolders = buildArchTargets.ToDictionary(x => x, x => Path.Combine(buildDir, x.BuildTargetString));
var verifyRootJson = new Verify.RootJson(1, "", []);
// Set up analysis for the projects, if we are building any
if (!keepBuilds || buildOutputFolders.Any(x => !Directory.Exists(x.Value)))
{
// Make sure there is no cache from previous builds
if (!disableCleanSource)
await RemoveAllBuildTempFolders(baseDir).ConfigureAwait(false);
verifyRootJson = await Verify.AnalyzeProject(Path.Combine(baseDir, "Duplicati.slnx")).ConfigureAwait(false);
}
foreach ((var target, var outputFolder) in buildOutputFolders)
{
// Faster iteration for debugging is to keep the build folder
if (keepBuilds && Directory.Exists(outputFolder))
{
Console.WriteLine($"Skipping build as output exists for {target.BuildTargetString}");
}
else
{
var tmpfolder = Path.Combine(buildDir, target.BuildTargetString + "-tmp");
if (Directory.Exists(tmpfolder))
Directory.Delete(tmpfolder, true);
Directory.CreateDirectory(tmpfolder);
Console.WriteLine($"Building {target.BuildTargetString} ...");
// Fix any RIDs that differ from .NET SDK
var archstring = target.Arch switch
{
ArchType.Arm7 => $"{target.OSString}-arm",
_ => target.BuildArchString
};
var buildTime = $"{DateTime.Now:yyyyMMdd-HHmmss}";
// Make sure there is no cache from previous builds
if (!disableCleanSource)
await RemoveAllBuildTempFolders(baseDir).ConfigureAwait(false);
// TODO: Self contained builds are bloating the build size
// Alternative is to require the .NET runtime to be installed
if (!sourceProjects.TryGetValue(target.Interface, out var buildProjects))
throw new InvalidOperationException($"No projects found for {target.Interface}");
var actualBuildProjects = buildProjects
.Where(x => target.OS == OSType.Windows || !windowsOnlyProjects.Contains(x))
.ToList();
var incorrectAssemblyVersions = new Dictionary<string, HashSet<Version>>();
foreach (var project in actualBuildProjects)
{
string logNameFn(int pid, bool isStdOut)
=> $"{Path.GetFileNameWithoutExtension(project)}-{target.BuildTargetString}.{buildTime}.{(isStdOut ? "stdout" : "stderr")}.log";
var stdoutLog = logNameFn(0, true);
var stderrLog = logNameFn(0, false);
var buildfolder = Path.Combine(buildDir, target.BuildTargetString + "-build");
if (Directory.Exists(buildfolder))
Directory.Delete(buildfolder, true);
var command = new string[] {
"dotnet", "publish", project,
"--configuration", "Release",
"--output", buildfolder,
"--runtime", archstring,
"--self-contained", useHostedBuilds ? "false" : "true",
// $"-p:UseSharedCompilation=false",
$"-p:AssemblyVersion={releaseInfo.Version}",
$"-p:Version={releaseInfo.Version}-{releaseInfo.Channel}-{releaseInfo.Timestamp:yyyyMMdd}",
};
try
{
await ProcessHelper.ExecuteWithLog(
command,
workingDirectory: tmpfolder,
logFolder: logFolder,
logFilename: logNameFn).ConfigureAwait(false);
}
catch (Exception ex)
{
Console.WriteLine($"Error building for {target.BuildTargetString}: {ex.Message}");
throw;
}
// Check that there are no debug builds in the log
var logData = File.ReadAllText(Path.Combine(logFolder, stdoutLog));
if (Regex.Match(logData, @"[\\/]bin[\\/]Debug[\\/]", RegexOptions.IgnoreCase).Success)
throw new InvalidOperationException($"Build for {target.BuildTargetString} failed. Debug build found in log: {stdoutLog}.");
EnvHelper.CopyDirectory(buildfolder, tmpfolder, true, (current, update) =>
{
var c = CompareAssemblyVersions(current.FullName, update.FullName);
if (c != 0)
{
if (!incorrectAssemblyVersions.TryGetValue(Path.GetFileName(current.FullName), out var versions))
incorrectAssemblyVersions[Path.GetFileName(current.FullName)] = versions = new HashSet<Version>();
versions.Add(AssemblyName.GetAssemblyName(current.FullName).Version ?? new Version(0, 0));
versions.Add(AssemblyName.GetAssemblyName(update.FullName).Version ?? new Version(0, 0));
}
return c >= 0;
});
Directory.Delete(buildfolder, true);
}
// Perform any post-build steps, cleaning and signing as needed
await PostCompile.PrepareTargetDirectory(baseDir, tmpfolder, target, rtcfg, keepBuilds);
await Verify.VerifyTargetDirectory(tmpfolder, target);
await Verify.VerifyExecutables(tmpfolder, actualBuildProjects.Except(ephemeralProjects), target);
await Verify.VerifyDuplicatedVersionsAreMaxVersions(tmpfolder, verifyRootJson, allowAssemblyMismatch);
if (incorrectAssemblyVersions.Count > 0)
{
Console.WriteLine($"Incorrect assembly versions found in {target.BuildTargetString}:");
foreach (var file in incorrectAssemblyVersions.Keys.Order())
Console.WriteLine($" {file}: {string.Join(", ", incorrectAssemblyVersions[file].OrderByDescending(x => x))}");
if (!allowAssemblyMismatch)
throw new InvalidOperationException($"Incorrect assembly versions found in {target.BuildTargetString}");
}
// Move the final build to the output folder
Directory.Move(tmpfolder, outputFolder);
}
Console.WriteLine("Completed!");
}
}
/// <summary>
/// Checks if the file is a PE file
/// </summary>
/// <param name="path">The path to the file</param>
/// <returns>>True if the file is a PE file, false otherwise</returns>
private static bool IsPEFile(string path)
{
if (!File.Exists(path)) return false;
using var fs = new FileStream(path, FileMode.Open, FileAccess.Read);
using var br = new BinaryReader(fs);
// Check for MZ header
if (br.ReadUInt16() != 0x5A4D) // "MZ"
return false;
fs.Seek(0x3C, SeekOrigin.Begin);
var peHeaderOffset = br.ReadInt32();
if (peHeaderOffset <= 0 || peHeaderOffset > fs.Length - 4)
return false;
fs.Seek(peHeaderOffset, SeekOrigin.Begin);
var peSignature = br.ReadUInt32();
return peSignature == 0x00004550; // "PE\0\0"
}
/// <summary>
/// Compares the assembly versions of two files
/// </summary>
/// <param name="p1">Path to the first file</param>
/// <param name="p2">Path to the second file</param>
/// <returns>0 if the versions are equal, -1 if the first is is largest, 1 if the second is largest</returns>
private static int CompareAssemblyVersions(string p1, string p2)
{
try
{
if (!IsPEFile(p1))
return 0;
var version1 = AssemblyName.GetAssemblyName(p1)?.Version;
var version2 = AssemblyName.GetAssemblyName(p2)?.Version;
if (version1 == null || version2 == null)
return 0;
if (version1 > version2)
return -1;
if (version1 < version2)
return 1;
}
catch
{
}
return 0;
}
}
}