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https://github.com/duplicati/duplicati.git
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This adds support for subscribing to a "completed task" event, that is triggered when a task completes. Using this subscription removes the need to poll for task state.
220 lines
No EOL
7.1 KiB
C#
220 lines
No EOL
7.1 KiB
C#
// Copyright (C) 2025, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using Duplicati.Library.Interface;
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using Duplicati.Library.RestAPI;
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using Duplicati.Library.Utility;
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using Duplicati.Server;
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using Duplicati.Server.Database;
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using Duplicati.Server.Serialization.Interface;
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using Duplicati.WebserverCore.Abstractions;
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namespace Duplicati.WebserverCore.Services;
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/// <summary>
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/// Simple queue that will run the given task
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/// </summary>
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public class QueueRunnerService(
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Connection connection,
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EventPollNotify eventPollNotify,
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INotificationUpdateService notificationUpdateService,
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IProgressStateProviderService progressStateProviderService,
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IApplicationSettings applicationSettings) : IQueueRunnerService
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{
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private readonly object _lock = new();
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/// <summary>
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/// A thread-safe dictionary to store cached task results.
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/// </summary>
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private readonly Dictionary<long, CachedTaskResult> _taskCache = new();
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/// <summary>
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/// The maximum number of completed task results to keep in memory
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/// </summary>
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private static readonly int MAX_TASK_RESULT_CACHE_SIZE = 100;
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private readonly List<IQueuedTask> _tasks = new();
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private (Task? Task, IQueuedTask? QueuedTask) _current;
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private bool _isPaused;
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private bool _isTerminated;
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public long AddTask(IQueuedTask task)
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=> AddTask(task, false);
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public long AddTask(IQueuedTask task, bool skipQueue)
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{
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lock (_lock)
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if (skipQueue)
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_tasks.Insert(0, task);
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else
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_tasks.Add(task);
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eventPollNotify.SignalNewEvent();
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eventPollNotify.SignalTaskQueueUpdate();
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StartNextTask();
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return task.TaskID;
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}
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public bool GetIsActive()
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=> _current.Task != null;
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public IQueuedTask? GetCurrentTask()
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=> _current.QueuedTask;
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public List<IQueuedTask> GetCurrentTasks()
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{
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lock (_lock)
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return [.. _tasks];
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}
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public void Pause()
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{
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lock (_lock)
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_isPaused = true;
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}
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public void Resume()
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{
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lock (_lock)
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_isPaused = false;
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StartNextTask();
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}
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public void Terminate(bool wait)
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{
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_isTerminated = true;
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if (wait)
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{
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var task = _current.Task;
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if (task != null)
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task.Await();
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}
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}
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private void StartNextTask()
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{
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lock (_lock)
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{
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if (_isTerminated || _isPaused || (_current.Task != null && !_current.Task.IsCompleted))
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return;
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// Clean up completed tasks
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if (_current.Task != null && _current.Task.IsCompleted)
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_current = (null, null);
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if (_tasks.Count == 0)
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return;
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var nextTask = _tasks[0];
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_tasks.RemoveAt(0);
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_current = (Task.Run(() => RunTask(nextTask), CancellationToken.None), nextTask);
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}
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}
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private async Task RunTask(IQueuedTask task)
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{
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var completed = false;
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try
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{
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eventPollNotify.SignalNewEvent();
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eventPollNotify.SignalTaskQueueUpdate();
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task.TaskStarted = DateTime.UtcNow;
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if (task.OnStarting != null)
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await task.OnStarting().ConfigureAwait(false);
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Runner.Run(connection, eventPollNotify, notificationUpdateService, progressStateProviderService, applicationSettings, task, true);
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// If the task is completed, don't call OnFinished again
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completed = true;
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AddTaskResult(new CachedTaskResult(task.TaskID, task.BackupID, task.TaskStarted, task.TaskFinished ?? DateTime.Now, null));
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if (task.OnFinished != null)
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await task.OnFinished(null).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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connection.LogError(task.BackupID, "Error in worker", ex);
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if (!completed)
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{
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AddTaskResult(new CachedTaskResult(task.TaskID, task.BackupID, task.TaskStarted, task.TaskFinished ?? DateTime.Now, ex));
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if (task.OnFinished != null)
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await task.OnFinished(ex).ConfigureAwait(false);
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}
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}
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finally
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{
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task.TaskFinished = DateTime.UtcNow;
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lock (_lock)
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_current = (null, null);
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eventPollNotify.SignalNewEvent();
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eventPollNotify.SignalTaskQueueUpdate();
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eventPollNotify.SignalTaskCompleted(task.TaskID);
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StartNextTask();
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}
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}
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public IList<Tuple<long, string?>> GetQueueWithIds()
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{
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return (from n in GetCurrentTasks()
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where n.BackupID != null
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select new Tuple<long, string?>(n.TaskID, n.BackupID)).ToList();
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}
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/// <inheritdoc/>
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public CachedTaskResult? GetCachedTaskResults(long taskID)
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{
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lock (_lock)
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{
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_taskCache.TryGetValue(taskID, out var result);
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return result;
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}
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}
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private void AddTaskResult(CachedTaskResult taskResult)
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{
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lock (_lock)
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{
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// If the task result is already in the cache, remove it
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if (_taskCache.TryGetValue(taskResult.TaskID, out var existingResult))
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{
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// If the stored task result has an exception, do not overwrite it
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if (existingResult.Exception != null)
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return;
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}
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// Add/update the new task result in the cache
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_taskCache[taskResult.TaskID] = taskResult;
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// If the cache size exceeds the maximum, remove the oldest entry
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while (_taskCache.Count >= MAX_TASK_RESULT_CACHE_SIZE)
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{
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var oldestTaskID = _taskCache.Keys.Min();
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_taskCache.Remove(oldestTaskID);
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}
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}
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}
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/// <inheritdoc/>
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public IBasicResults? RunImmediately(IQueuedTask task)
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{
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return Runner.Run(connection, eventPollNotify, notificationUpdateService, progressStateProviderService, applicationSettings, task, false);
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}
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} |