duplicati/Duplicati/Library/Utility/ShaderStream.cs
Kenneth Skovhede 9464caf622
Feature/update license 2025 (#5851)
* Fixed some minor whitespace issues

* Updated all copyright to 2025
2025-01-07 09:40:39 +01:00

77 lines
3.3 KiB
C#

// Copyright (C) 2025, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using System;
namespace Duplicati.Library.Utility
{
/// <summary>
/// A small utility stream that allows to keep streams open and counts the bytes sent through.
/// </summary>
public class ShaderStream : System.IO.Stream
{
private readonly System.IO.Stream m_baseStream;
private readonly bool m_keepBaseOpen;
private long m_read = 0;
private long m_written = 0;
public ShaderStream(System.IO.Stream baseStream, bool keepBaseOpen)
{
if (baseStream == null)
throw new ArgumentNullException(nameof(baseStream));
this.m_baseStream = baseStream;
this.m_keepBaseOpen = keepBaseOpen;
}
public long TotalBytesRead { get { return m_read; } }
public long TotalBytesWritten { get { return m_written; } }
public override bool CanRead { get { return m_baseStream.CanRead; } }
public override bool CanSeek { get { return m_baseStream.CanSeek; } }
public override bool CanWrite { get { return m_baseStream.CanWrite; } }
public override long Length { get { return m_baseStream.Length; } }
public override long Position
{
get { return m_baseStream.Position; }
set { m_baseStream.Position = value; }
}
public override void Flush() { m_baseStream.Flush(); }
public override long Seek(long offset, System.IO.SeekOrigin origin) { return m_baseStream.Seek(offset, origin); }
public override void SetLength(long value) { m_baseStream.SetLength(value); }
public override int Read(byte[] buffer, int offset, int count)
{
int r = m_baseStream.Read(buffer, offset, count);
m_read += r;
return r;
}
public override void Write(byte[] buffer, int offset, int count)
{
m_baseStream.Write(buffer, offset, count);
m_written += count;
}
protected override void Dispose(bool disposing)
{
if (disposing && !m_keepBaseOpen)
m_baseStream.Close();
base.Dispose(disposing);
}
}
}