mirror of
https://github.com/duplicati/duplicati.git
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276 lines
9.7 KiB
C#
276 lines
9.7 KiB
C#
// Copyright (C) 2025, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Duplicati.Library.Utility
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{
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// StreamReadLimitLengthWrapper() based on code from Matt Smith (Oct 26 '15 at 20:38)
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// https://stackoverflow.com/questions/33354822/how-to-set-length-in-stream-without-truncated
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/// <summary>
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/// This class wraps a Stream but only allows reading a limited number of bytes from the underlying stream.
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/// This can be used to create a stream that exposes only a small window of a source stream.
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/// Having multiple copies of this wrapper on the same base stream at the same time is not ideal
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/// (as the position will move around), but creating multiple of these streams one after another
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/// can be used to create a sliding window over a base stream.
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/// </summary>
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public class ReadLimitLengthStream : Stream
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{
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private readonly Stream m_innerStream;
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private readonly long m_start;
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private readonly long m_length;
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public ReadLimitLengthStream(Stream innerStream, long length)
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: this(innerStream, 0, length)
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{
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}
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public ReadLimitLengthStream(Stream innerStream, long start, long length)
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{
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if (innerStream == null)
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{
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throw new ArgumentNullException(nameof(innerStream));
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}
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if (start < 0 || start > innerStream.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(start));
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}
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if (length < 0 || innerStream.Length < start + length)
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{
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throw new ArgumentOutOfRangeException(nameof(length));
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}
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m_innerStream = innerStream;
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m_start = start;
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m_length = length;
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if (m_start != 0)
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{
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// Make sure the stream is starting at the expected point
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if (m_innerStream.Position != m_start)
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{
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if (m_innerStream.CanSeek)
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{
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m_innerStream.Seek(m_start, SeekOrigin.Begin);
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}
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else if (m_innerStream.Position < m_start)
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{
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// If the underlying stream doesn't support seeking,
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// this will instead simulate the seek by reading until
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// the underlying stream is at the start position.
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long bytesToRead = m_start - m_innerStream.Position;
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for (long i = 0; i < bytesToRead; i++)
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{
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m_innerStream.ReadByte();
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}
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}
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else
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{
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throw new ArgumentException("Cannot seek stream to starting position", nameof(innerStream));
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}
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}
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}
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}
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public override bool CanRead => m_innerStream.CanRead;
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public override bool CanSeek => m_innerStream.CanSeek;
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public override bool CanWrite => false;
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public override void Flush()
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{
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// NOOP
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}
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public override long Length => m_length;
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public override long Position
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{
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get => ClampInnerStreamPosition(m_innerStream.Position) - m_start;
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set => m_innerStream.Position = ClampInnerStreamPosition(value + m_start);
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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count = GetAllowedCount(count);
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return m_innerStream.Read(buffer, offset, count);
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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switch (origin)
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{
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case SeekOrigin.Begin:
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m_innerStream.Seek(m_start + offset, SeekOrigin.Begin);
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break;
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case SeekOrigin.Current:
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m_innerStream.Seek(offset, SeekOrigin.Current);
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break;
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case SeekOrigin.End:
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m_innerStream.Seek(m_start + m_length + offset, SeekOrigin.Begin);
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break;
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default:
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throw new ArgumentException("Unknown SeekOrigin", nameof(origin));
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}
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return this.Position;
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException();
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}
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public override bool CanTimeout => m_innerStream.CanTimeout;
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public override int ReadTimeout
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{
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get => m_innerStream.ReadTimeout;
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set => m_innerStream.ReadTimeout = value;
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}
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public override int WriteTimeout
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{
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get => m_innerStream.ReadTimeout;
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set => m_innerStream.ReadTimeout = value;
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}
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public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
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{
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count = GetAllowedCount(count);
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return m_innerStream.BeginRead(buffer, offset, count, callback, state);
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}
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public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)
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{
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throw new NotSupportedException();
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}
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public override void Close()
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{
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// Since this wrapper does not own the underlying stream, we do not want it to close the underlying stream
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}
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public override int EndRead(IAsyncResult asyncResult)
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{
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return m_innerStream.EndRead(asyncResult);
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}
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public override Task FlushAsync(CancellationToken cancellationToken)
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{
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return Task.CompletedTask;
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}
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public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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count = GetAllowedCount(count);
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return m_innerStream.ReadAsync(buffer, offset, count, cancellationToken);
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}
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public override int ReadByte()
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{
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var count = GetAllowedCount(1);
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if (count == 0)
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{
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return -1;
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}
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return m_innerStream.ReadByte();
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}
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public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
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{
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throw new NotSupportedException();
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}
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public override void WriteByte(byte value)
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{
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throw new NotSupportedException();
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}
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private int GetAllowedCount(int count)
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{
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if (m_innerStream.Position < m_start)
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{
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// The stream is positioned before the starting point.
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// This state is exposed externally as having Position==0,
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// so if possible, seek to the start and then read from there.
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if (CanSeek)
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{
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this.Position = 0;
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}
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else
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{
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// If the underlying stream doesn't support seeking though,
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// this will instead simulate the seek by reading until the underlying stream is at the start position.
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long bytesToRead = m_start - m_innerStream.Position;
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for (long i = 0; i < bytesToRead; i++)
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{
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m_innerStream.ReadByte();
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}
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}
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}
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long pos = this.Position;
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if (pos >= m_length)
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{
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// The stream is at or past the end of the limit.
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// Nothing should be read.
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return 0;
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}
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long maxCount = m_length - pos;
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if (count > maxCount)
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{
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return (int)maxCount;
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}
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return count;
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}
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private long ClampInnerStreamPosition(long position)
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{
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// Note that this allows this stream to have positions in the range 0 to m_length.
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// Reading at m_length should return nothing.
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if (position < m_start)
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{
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return m_start;
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}
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long maxPosition = m_start + m_length;
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if (position > maxPosition)
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{
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return maxPosition;
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}
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return position;
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}
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}
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}
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