mirror of
https://github.com/duplicati/duplicati.git
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131 lines
5.4 KiB
C#
131 lines
5.4 KiB
C#
// Copyright (C) 2025, The Duplicati Team
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// https://duplicati.com, hello@duplicati.com
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Duplicati.Library.Main
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{
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/// <summary>
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/// Changes the current locale for all threads and for log messages in the current context.
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/// When disposed the changes are reset.
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/// </summary>
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public class LocaleChange : IDisposable
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{
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private static readonly string LOGTAG = Logging.Log.LogTagFromType<LocaleChange>();
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private bool m_doResetLocale = false;
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private System.Globalization.CultureInfo m_resetLocale = null;
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private System.Globalization.CultureInfo m_resetLocaleUI = null;
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private IDisposable m_localizationContext = null;
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/// <summary>
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/// Change locale if newLocale is not null
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/// </summary>
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public LocaleChange(System.Globalization.CultureInfo newLocale)
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{
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if (newLocale == null)
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{
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return;
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}
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try
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{
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DoGetLocale(out m_resetLocale, out m_resetLocaleUI);
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m_doResetLocale = true;
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// Wrap the call to avoid loading issues for the setLocale method
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DoSetLocale(newLocale, newLocale);
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m_localizationContext = Localization.LocalizationService.TemporaryContext(newLocale);
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}
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catch (MissingMethodException ex)
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{
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m_doResetLocale = false;
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m_resetLocale = m_resetLocaleUI = null;
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Library.Logging.Log.WriteWarningMessage(LOGTAG, "LocaleChangeError", ex, Strings.Controller.FailedForceLocaleError(ex.Message));
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}
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}
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/// <summary>
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/// Change locale if ForcedLocale is specified in options
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/// </summary>
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/// <param name="options">Command line options</param>
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/// <exception cref="System.Globalization.CultureNotFoundException">
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/// Thrown if specified locale was not found.
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/// </exception>
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public LocaleChange(Options options)
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: this(options.HasForcedLocale ? options.ForcedLocale : null)
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{
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}
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/// <summary>
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/// Change locale if 'force-locale' is specified in options dictionary
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/// </summary>
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/// <param name="options">Command line options</param>
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/// <exception cref="System.Globalization.CultureNotFoundException">
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/// Thrown if specified locale was not found.
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/// </exception>
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public LocaleChange(Dictionary<string, string> options)
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: this(new Options(options))
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{
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}
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public void Dispose()
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{
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if (m_doResetLocale)
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{
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// Wrap the call to avoid loading issues for the setLocale method
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DoSetLocale(m_resetLocale, m_resetLocaleUI);
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m_doResetLocale = false;
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m_resetLocale = null;
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m_resetLocaleUI = null;
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}
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if(m_localizationContext != null)
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{
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m_localizationContext.Dispose();
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m_localizationContext = null;
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}
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}
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/// <summary>
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/// Attempts to get the locale, but delays linking to the calls as they are missing in some environments
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/// </summary>
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
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private static void DoGetLocale(out System.Globalization.CultureInfo locale, out System.Globalization.CultureInfo uiLocale)
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{
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locale = System.Globalization.CultureInfo.DefaultThreadCurrentCulture;
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uiLocale = System.Globalization.CultureInfo.DefaultThreadCurrentUICulture;
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}
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/// <summary>
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/// Attempts to set the locale, but delays linking to the calls as they are missing in some environments
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/// </summary>
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[System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.NoInlining)]
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private static void DoSetLocale(System.Globalization.CultureInfo locale, System.Globalization.CultureInfo uiLocale)
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{
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System.Globalization.CultureInfo.DefaultThreadCurrentCulture = locale;
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System.Globalization.CultureInfo.DefaultThreadCurrentUICulture = uiLocale;
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}
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}
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}
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