duplicati/Duplicati/Library/Backend/OAuthHelper/RetryAfterHelper.cs
Kenneth Skovhede 9464caf622
Feature/update license 2025 (#5851)
* Fixed some minor whitespace issues

* Updated all copyright to 2025
2025-01-07 09:40:39 +01:00

191 lines
7.9 KiB
C#

// Copyright (C) 2025, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
using Duplicati.Library.Logging;
using Duplicati.Library.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Threading;
using System.Threading.Tasks;
namespace Duplicati.Library
{
/// <summary>
/// Helper class to manage the Retry-After header for a given URL.
/// </summary>
public class RetryAfterHelper
{
/// <summary>
/// The log tag for this class.
/// </summary>
private static readonly string LOGTAG = Log.LogTagFromType<RetryAfterHelper>();
/// <summary>
/// Initializes a new instance of the <see cref="RetryAfterHelper"/> class.
/// </summary>
private RetryAfterHelper()
{
}
// Whenever a response includes a Retry-After header, we'll update this timestamp with when we can next
// send a request. And before sending any requests, we'll make sure to wait until at least this time.
// Since this may be read and written by multiple threads, it is stored as a long and updated using Interlocked.Exchange.
private long retryAfter = DateTimeOffset.MinValue.UtcTicks;
/// <summary>
/// The lock object to ensure thread safety for accessing the retry after helpers.
/// </summary>
private static object _lock = new object();
/// <summary>
/// Lookup table that maps the URL to the RetryAfterHelper for that URL.
/// </summary>
private static Dictionary<string, RetryAfterHelper> _retryAfterHelpers = new Dictionary<string, RetryAfterHelper>();
/// <summary>
/// Backends generally do not keep any state, but the retry after header is stateful,
/// as it depends on the last request. This method obtains a helper object for the url,
/// so a small amount of state can be shared between instances.
/// </summary>
/// <param name="url">The URL to get the RetryAfterHelper for.</param>
/// <returns>The RetryAfterHelper for the given URL.</returns>
public static RetryAfterHelper CreateOrGetRetryAfterHelper(string url)
{
lock (_lock)
{
// Remove any expired entries
foreach (var (k, h) in _retryAfterHelpers.ToArray())
if (h.retryAfter < DateTimeOffset.UtcNow.UtcTicks)
_retryAfterHelpers.Remove(k);
// Get the RetryAfterHelper for the given URL, or create a new one if it doesn't exist
if (!_retryAfterHelpers.TryGetValue(url, out var retryAfterHelper))
_retryAfterHelpers[url] = retryAfterHelper = new RetryAfterHelper();
return retryAfterHelper;
}
}
/// <summary>
/// Sets the Retry-After header value for the next request.
/// </summary>
/// <param name="retryAfter">The Retry-After header value to set.</param>
public void SetRetryAfter(RetryConditionHeaderValue retryAfter)
{
if (retryAfter != null)
{
DateTimeOffset? delayUntil = null;
if (retryAfter.Delta.HasValue)
{
delayUntil = DateTimeOffset.UtcNow + retryAfter.Delta.Value;
}
else if (retryAfter.Date.HasValue)
{
delayUntil = retryAfter.Date.Value;
}
if (delayUntil.HasValue)
{
// Set the retry timestamp to the UTC version of the timestamp.
long newRetryAfter = delayUntil.Value.UtcTicks;
// Update the persisted retry after timestamp
long replacedRetryAfter;
long currentRetryAfter;
do
{
currentRetryAfter = Interlocked.Read(ref this.retryAfter);
if (newRetryAfter < currentRetryAfter)
{
// If the current retry after is already past the new value, then no need to update it again.
break;
}
else
{
replacedRetryAfter = Interlocked.CompareExchange(ref this.retryAfter, newRetryAfter, currentRetryAfter);
}
}
while (replacedRetryAfter != currentRetryAfter);
}
}
}
/// <summary>
/// Waits for the time specified in the Retry-After header before returning.
/// </summary>
public void WaitForRetryAfter()
{
this.WaitForRetryAfterAsync(CancellationToken.None).Await();
}
/// <summary>
/// Waits for the time specified in the Retry-After header before continuing.
/// </summary>
/// <param name="cancelToken">The cancellation token to cancel the wait.</param>
/// <returns>A task that completes when the wait is done.</returns>
public async Task WaitForRetryAfterAsync(CancellationToken cancelToken)
{
TimeSpan delay = this.GetDelayTime();
if (delay > TimeSpan.Zero)
{
Log.WriteInformationMessage(
LOGTAG,
"RetryAfterWait",
"Waiting for {0} to respect Retry-After header",
delay);
await Task.Delay(delay, cancelToken).ConfigureAwait(false);
}
}
/// <summary>
/// Gets the delay time until the next request can be made.
/// </summary>
/// <returns>The delay time until the next request can be made.</returns>
private TimeSpan GetDelayTime()
{
// Make sure this is thread safe in case multiple calls are made concurrently to this backend
// This is done by reading the value into a local value which is then parsed and operated on locally.
long retryAfterTicks = Interlocked.Read(ref this.retryAfter);
DateTimeOffset delayUntil = new DateTimeOffset(retryAfterTicks, TimeSpan.Zero);
TimeSpan delay;
DateTimeOffset now = DateTimeOffset.UtcNow;
// Make sure delayUntil is in the future and delay until then if so
if (delayUntil >= now)
{
delay = delayUntil - now;
}
else
{
// If the date given was in the past then don't wait at all
delay = TimeSpan.Zero;
}
return delay;
}
}
}