duplicati/Duplicati/CommandLine/ServerUtil/HelperMethods.cs
Kenneth Skovhede 9464caf622
Feature/update license 2025 (#5851)
* Fixed some minor whitespace issues

* Updated all copyright to 2025
2025-01-07 09:40:39 +01:00

61 lines
2.3 KiB
C#

// Copyright (C) 2025, The Duplicati Team
// https://duplicati.com, hello@duplicati.com
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
namespace Duplicati.CommandLine.ServerUtil;
/// <summary>
/// Various helper methods.
/// </summary>
public static class HelperMethods
{
/// <summary>
/// Reads a password from the console.
/// </summary>
/// <param name="prompt">The prompt to display.</param>
public static string ReadPasswordFromConsole(string prompt)
{
Console.Write(prompt);
string password = "";
while (true)
{
ConsoleKeyInfo keyInfo = Console.ReadKey(true);
if (keyInfo.Key == ConsoleKey.Enter)
{
break;
}
if (keyInfo.Key == ConsoleKey.Backspace)
{
if (password.Length > 0)
{
password = password.Substring(0, password.Length - 1);
Console.Write("\b \b");
}
}
else if (keyInfo.KeyChar != '\u0000') // Only accept if the key maps to a Unicode character (e.g., ignore F1 or Home).
{
password += keyInfo.KeyChar;
Console.Write("*");
}
}
Console.WriteLine();
return password;
}
}