GameServerManager/server/data/gameconfig/我的世界_paper_world_defaults.yml
2025-07-23 23:20:04 +08:00

753 lines
No EOL
26 KiB
YAML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

meta:
game_name: "我的世界_paper_world_defaults"
config_file: "config/paper-world-defaults.yml"
parser: "ruamel.yaml"
sections:
- key: "anticheat"
fields:
# 反作弊设置
- name: "anti-xray.enabled"
display: "启用反X-Ray"
default: false
type: "boolean"
description: "是否启用反X-Ray功能"
- name: "anti-xray.engine-mode"
display: "反X-Ray引擎模式"
default: 1
type: "select"
options:
- value: 1
label: "模式1隐藏矿物"
- value: 2
label: "模式2替换矿物"
description: "反X-Ray引擎的工作模式"
- name: "anti-xray.lava-obscures"
display: "岩浆遮挡"
default: false
type: "boolean"
description: "岩浆是否遮挡矿物"
- name: "anti-xray.max-block-height"
display: "最大方块高度【1到320】"
default: 64
type: "number"
description: "反X-Ray生效的最大方块高度"
- name: "anti-xray.update-radius"
display: "更新半径【1到10】"
default: 2
type: "number"
description: "方块更新的半径范围"
- name: "anti-xray.use-permission"
display: "使用权限"
default: false
type: "boolean"
description: "是否使用权限控制反X-Ray"
- key: "chunks"
fields:
# 区块设置
- name: "auto-save-interval"
display: "自动保存间隔"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "60"
label: "60秒"
- value: "300"
label: "5分钟"
- value: "600"
label: "10分钟"
description: "区块自动保存的时间间隔"
- name: "delay-chunk-unloads-by"
display: "延迟区块卸载【1到600】"
default: "10s"
type: "string"
description: "延迟区块卸载的时间如10s"
- name: "fixed-chunk-inhabited-time"
display: "固定区块居住时间【-1到86400】"
default: -1
type: "number"
description: "固定区块的居住时间,-1表示使用默认值"
- name: "flush-regions-on-save"
display: "保存时刷新区域"
default: false
type: "boolean"
description: "保存时是否刷新区域文件"
- name: "max-auto-save-chunks-per-tick"
display: "每tick最大自动保存区块数【1到100】"
default: 24
type: "number"
description: "每个tick最大自动保存的区块数量"
- name: "prevent-moving-into-unloaded-chunks"
display: "阻止移动到未加载区块"
default: false
type: "boolean"
description: "是否阻止玩家移动到未加载的区块"
- key: "collisions"
fields:
# 碰撞设置
- name: "allow-player-cramming-damage"
display: "允许玩家挤压伤害"
default: false
type: "boolean"
description: "是否允许玩家因挤压受到伤害"
- name: "allow-vehicle-collisions"
display: "允许载具碰撞"
default: true
type: "boolean"
description: "是否允许载具之间的碰撞"
- name: "fix-climbing-bypassing-cramming-rule"
display: "修复攀爬绕过挤压规则"
default: false
type: "boolean"
description: "是否修复攀爬时绕过挤压规则的问题"
- name: "max-entity-collisions"
display: "最大实体碰撞数【1到100】"
default: 8
type: "number"
description: "单个实体的最大碰撞检测数量"
- name: "only-players-collide"
display: "仅玩家碰撞"
default: false
type: "boolean"
description: "是否只有玩家之间才会发生碰撞"
- key: "command-blocks"
fields:
# 命令方块设置
- name: "force-follow-perm-level"
display: "强制遵循权限等级"
default: true
type: "boolean"
description: "命令方块是否强制遵循权限等级"
- name: "permissions-level"
display: "权限等级【1到4】"
default: 2
type: "number"
description: "命令方块的权限等级"
- key: "entities"
fields:
# 实体设置
- name: "armor-stands.do-collision-entity-lookups"
display: "盔甲架碰撞实体查找"
default: true
type: "boolean"
description: "盔甲架是否进行碰撞实体查找"
- name: "armor-stands.tick"
display: "盔甲架tick"
default: true
type: "boolean"
description: "盔甲架是否进行tick更新"
- name: "markers.tick"
display: "标记实体tick"
default: true
type: "boolean"
description: "标记实体是否进行tick更新"
- name: "behavior.allow-spider-world-border-climbing"
display: "允许蜘蛛攀爬世界边界"
default: true
type: "boolean"
description: "是否允许蜘蛛攀爬世界边界"
- name: "behavior.baby-zombie-movement-modifier"
display: "小僵尸移动修正【0.1到2.0】"
default: 0.5
type: "number"
description: "小僵尸的移动速度修正值"
- name: "behavior.disable-chest-cat-detection"
display: "禁用箱子猫咪检测"
default: false
type: "boolean"
description: "是否禁用箱子上方的猫咪检测"
- name: "behavior.disable-creeper-lingering-effect"
display: "禁用苦力怕滞留效果"
default: false
type: "boolean"
description: "是否禁用苦力怕爆炸的滞留效果"
- name: "behavior.disable-player-crits"
display: "禁用玩家暴击"
default: false
type: "boolean"
description: "是否禁用玩家的暴击攻击"
- name: "behavior.ender-dragons-death-always-places-dragon-egg"
display: "末影龙死亡总是放置龙蛋"
default: false
type: "boolean"
description: "末影龙死亡时是否总是放置龙蛋"
- name: "behavior.experience-merge-max-value"
display: "经验合并最大值【-1到10000】"
default: -1
type: "number"
description: "经验球合并的最大值,-1表示无限制"
- name: "behavior.nerf-pigmen-from-nether-portals"
display: "削弱地狱门猪人"
default: false
type: "boolean"
description: "是否削弱从地狱门生成的猪人"
- name: "behavior.phantoms-do-not-spawn-on-creative-players"
display: "幻翼不在创造模式玩家身上生成"
default: true
type: "boolean"
description: "幻翼是否不在创造模式玩家身上生成"
- name: "behavior.phantoms-only-attack-insomniacs"
display: "幻翼只攻击失眠者"
default: true
type: "boolean"
description: "幻翼是否只攻击失眠的玩家"
- name: "behavior.phantoms-spawn-attempt-max-seconds"
display: "幻翼生成尝试最大秒数【60到600】"
default: 119
type: "number"
description: "幻翼生成尝试的最大时间间隔"
- name: "behavior.phantoms-spawn-attempt-min-seconds"
display: "幻翼生成尝试最小秒数【30到300】"
default: 60
type: "number"
description: "幻翼生成尝试的最小时间间隔"
- name: "behavior.piglins-guard-chests"
display: "猪灵守护箱子"
default: true
type: "boolean"
description: "猪灵是否守护箱子"
- name: "behavior.player-insomnia-start-ticks"
display: "玩家失眠开始tick数【1000到144000】"
default: 72000
type: "number"
description: "玩家开始失眠的tick数"
- name: "behavior.should-remove-dragon"
display: "应该移除末影龙"
default: false
type: "boolean"
description: "是否应该移除末影龙"
- name: "behavior.spawner-nerfed-mobs-should-jump"
display: "刷怪笼削弱生物应该跳跃"
default: false
type: "boolean"
description: "刷怪笼生成的削弱生物是否应该跳跃"
- name: "behavior.zombie-villager-infection-chance"
display: "僵尸村民感染几率"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "0.0"
label: "0%"
- value: "0.5"
label: "50%"
- value: "1.0"
label: "100%"
description: "村民被僵尸感染的几率"
- name: "behavior.zombies-target-turtle-eggs"
display: "僵尸攻击海龟蛋"
default: true
type: "boolean"
description: "僵尸是否会攻击海龟蛋"
- name: "spawning.all-chunks-are-slime-chunks"
display: "所有区块都是史莱姆区块"
default: false
type: "boolean"
description: "是否将所有区块视为史莱姆区块"
- name: "spawning.count-all-mobs-for-spawning"
display: "计算所有生物用于生成"
default: false
type: "boolean"
description: "生成计算时是否计算所有生物"
- name: "spawning.creative-arrow-despawn-rate"
display: "创造模式箭矢消失速率"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "20"
label: "1秒"
- value: "100"
label: "5秒"
- value: "200"
label: "10秒"
description: "创造模式下箭矢的消失速率"
- name: "spawning.despawn-range-shape"
display: "消失范围形状"
default: "ELLIPSOID"
type: "select"
options:
- value: "ELLIPSOID"
label: "椭圆形"
- value: "SPHERE"
label: "球形"
description: "生物消失范围的形状"
- name: "spawning.disable-mob-spawner-spawn-egg-transformation"
display: "禁用刷怪笼生成蛋转换"
default: false
type: "boolean"
description: "是否禁用刷怪笼的生成蛋转换"
- name: "spawning.filter-bad-tile-entity-nbt-from-falling-blocks"
display: "过滤下落方块的坏瓦片实体NBT"
default: true
type: "boolean"
description: "是否过滤下落方块中的坏瓦片实体NBT"
- name: "spawning.iron-golems-can-spawn-in-air"
display: "铁傀儡可在空中生成"
default: false
type: "boolean"
description: "铁傀儡是否可以在空中生成"
- name: "spawning.monster-spawn-max-light-level"
display: "怪物生成最大光照等级"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "0"
label: "0级"
- value: "7"
label: "7级"
- value: "15"
label: "15级"
description: "怪物可以生成的最大光照等级"
- name: "spawning.non-player-arrow-despawn-rate"
display: "非玩家箭矢消失速率"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "20"
label: "1秒"
- value: "100"
label: "5秒"
- value: "200"
label: "10秒"
description: "非玩家射出的箭矢消失速率"
- name: "spawning.per-player-mob-spawns"
display: "每玩家生物生成"
default: true
type: "boolean"
description: "是否启用每玩家的生物生成机制"
- name: "spawning.scan-for-legacy-ender-dragon"
display: "扫描遗留末影龙"
default: true
type: "boolean"
description: "是否扫描遗留的末影龙"
- name: "spawning.skeleton-horse-thunder-spawn-chance"
display: "骷髅马雷电生成几率"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "0.0"
label: "0%"
- value: "0.01"
label: "1%"
- value: "0.05"
label: "5%"
description: "雷电时骷髅马的生成几率"
- key: "environment"
fields:
# 环境设置
- name: "disable-explosion-knockback"
display: "禁用爆炸击退"
default: false
type: "boolean"
description: "是否禁用爆炸的击退效果"
- name: "disable-ice-and-snow"
display: "禁用冰雪"
default: false
type: "boolean"
description: "是否禁用冰雪的形成"
- name: "disable-thunder"
display: "禁用雷电"
default: false
type: "boolean"
description: "是否禁用雷电天气"
- name: "fire-tick-delay"
display: "火焰tick延迟【1到100】"
default: 30
type: "number"
description: "火焰蔓延的tick延迟"
- name: "frosted-ice.enabled"
display: "启用霜冰"
default: true
type: "boolean"
description: "是否启用霜冰机制"
- name: "generate-flat-bedrock"
display: "生成平坦基岩"
default: false
type: "boolean"
description: "是否生成平坦的基岩层"
- name: "locate-structures-outside-world-border"
display: "在世界边界外定位结构"
default: false
type: "boolean"
description: "是否允许在世界边界外定位结构"
- name: "max-block-ticks"
display: "最大方块tick数【1000到100000】"
default: 65536
type: "number"
description: "每个区块的最大方块tick数"
- name: "max-fluid-ticks"
display: "最大流体tick数【1000到100000】"
default: 65536
type: "number"
description: "每个区块的最大流体tick数"
- name: "nether-ceiling-void-damage-height"
display: "地狱天花板虚空伤害高度"
default: "disabled"
type: "select"
options:
- value: "disabled"
label: "禁用"
- value: "127"
label: "127格"
- value: "255"
label: "255格"
description: "地狱天花板虚空伤害的高度"
- name: "optimize-explosions"
display: "优化爆炸"
default: false
type: "boolean"
description: "是否优化爆炸计算"
- name: "portal-create-radius"
display: "传送门创建半径【1到32】"
default: 16
type: "number"
description: "传送门创建的搜索半径"
- name: "portal-search-radius"
display: "传送门搜索半径【16到256】"
default: 128
type: "number"
description: "传送门搜索的半径范围"
- name: "portal-search-vanilla-dimension-scaling"
display: "传送门搜索原版维度缩放"
default: true
type: "boolean"
description: "传送门搜索是否使用原版维度缩放"
- name: "treasure-maps.enabled"
display: "启用藏宝图"
default: true
type: "boolean"
description: "是否启用藏宝图功能"
- name: "void-damage-amount"
display: "虚空伤害量【1.0到20.0】"
default: 4.0
type: "number"
description: "虚空造成的伤害量"
- name: "void-damage-min-build-height-offset"
display: "虚空伤害最小建造高度偏移【-320到0】"
default: -64.0
type: "number"
description: "虚空伤害的最小建造高度偏移"
- name: "water-over-lava-flow-speed"
display: "水流过岩浆流速【1到20】"
default: 5
type: "number"
description: "水流过岩浆时的流动速度"
- key: "feature-seeds"
fields:
# 特征种子设置
- name: "generate-random-seeds-for-all"
display: "为所有特征生成随机种子"
default: false
type: "boolean"
description: "是否为所有世界特征生成随机种子"
- key: "fishing-time-range"
fields:
# 钓鱼时间范围设置
- name: "maximum"
display: "最大钓鱼时间【100到1200】"
default: 600
type: "number"
description: "钓鱼的最大等待时间tick"
- name: "minimum"
display: "最小钓鱼时间【20到600】"
default: 100
type: "number"
description: "钓鱼的最小等待时间tick"
- key: "fixes"
fields:
# 修复设置
- name: "disable-unloaded-chunk-enderpearl-exploit"
display: "禁用未加载区块末影珍珠漏洞"
default: false
type: "boolean"
description: "是否禁用未加载区块的末影珍珠漏洞"
- name: "falling-block-height-nerf"
display: "下落方块高度削弱"
default: "disabled"
type: "select"
options:
- value: "disabled"
label: "禁用"
- value: "100"
label: "100格"
- value: "200"
label: "200格"
description: "下落方块的高度削弱设置"
- name: "fix-items-merging-through-walls"
display: "修复物品穿墙合并"
default: false
type: "boolean"
description: "是否修复物品穿墙合并的问题"
- name: "prevent-tnt-from-moving-in-water"
display: "阻止TNT在水中移动"
default: false
type: "boolean"
description: "是否阻止TNT在水中移动"
- name: "split-overstacked-loot"
display: "分割过度堆叠的战利品"
default: true
type: "boolean"
description: "是否分割过度堆叠的战利品"
- name: "tnt-entity-height-nerf"
display: "TNT实体高度削弱"
default: "disabled"
type: "select"
options:
- value: "disabled"
label: "禁用"
- value: "100"
label: "100格"
- value: "200"
label: "200格"
description: "TNT实体的高度削弱设置"
- key: "hopper"
fields:
# 漏斗设置
- name: "cooldown-when-full"
display: "满时冷却"
default: true
type: "boolean"
description: "漏斗满时是否进入冷却"
- name: "disable-move-event"
display: "禁用移动事件"
default: false
type: "boolean"
description: "是否禁用漏斗的移动事件"
- name: "ignore-occluding-blocks"
display: "忽略遮挡方块"
default: false
type: "boolean"
description: "漏斗是否忽略遮挡方块"
- key: "lootables"
fields:
# 战利品设置
- name: "auto-replenish"
display: "自动补充"
default: false
type: "boolean"
description: "战利品容器是否自动补充"
- name: "max-refills"
display: "最大补充次数【-1到100】"
default: -1
type: "number"
description: "战利品容器的最大补充次数,-1表示无限制"
- name: "refresh-max"
display: "刷新最大时间"
default: "2d"
type: "string"
description: "战利品刷新的最大时间间隔"
- name: "refresh-min"
display: "刷新最小时间"
default: "12h"
type: "string"
description: "战利品刷新的最小时间间隔"
- name: "reset-seed-on-fill"
display: "填充时重置种子"
default: true
type: "boolean"
description: "填充战利品时是否重置随机种子"
- name: "restrict-player-reloot"
display: "限制玩家重复掠夺"
default: true
type: "boolean"
description: "是否限制玩家重复掠夺同一容器"
- key: "maps"
fields:
# 地图设置
- name: "item-frame-cursor-limit"
display: "物品展示框光标限制【1到1000】"
default: 128
type: "number"
description: "物品展示框中地图光标的数量限制"
- name: "item-frame-cursor-update-interval"
display: "物品展示框光标更新间隔【1到100】"
default: 10
type: "number"
description: "物品展示框中地图光标的更新间隔"
- key: "max-growth-height"
fields:
# 最大生长高度设置
- name: "bamboo.max"
display: "竹子最大高度【10到30】"
default: 16
type: "number"
description: "竹子的最大生长高度"
- name: "bamboo.min"
display: "竹子最小高度【5到20】"
default: 11
type: "number"
description: "竹子的最小生长高度"
- name: "cactus"
display: "仙人掌最大高度【1到10】"
default: 3
type: "number"
description: "仙人掌的最大生长高度"
- name: "reeds"
display: "甘蔗最大高度【1到10】"
default: 3
type: "number"
description: "甘蔗的最大生长高度"
- key: "misc"
fields:
# 杂项设置
- name: "disable-end-credits"
display: "禁用终末诗"
default: false
type: "boolean"
description: "是否禁用击败末影龙后的终末诗"
- name: "disable-relative-projectile-velocity"
display: "禁用相对抛射物速度"
default: false
type: "boolean"
description: "是否禁用相对抛射物速度计算"
- name: "disable-sprint-interruption-on-attack"
display: "禁用攻击时冲刺中断"
default: false
type: "boolean"
description: "攻击时是否禁用冲刺中断"
- name: "legacy-ender-pearl-behavior"
display: "遗留末影珍珠行为"
default: false
type: "boolean"
description: "是否使用遗留的末影珍珠行为"
- name: "max-leash-distance"
display: "最大拴绳距离"
default: "default"
type: "select"
options:
- value: "default"
label: "默认"
- value: "10"
label: "10格"
- value: "20"
label: "20格"
- value: "50"
label: "50格"
description: "拴绳的最大距离"
- name: "redstone-implementation"
display: "红石实现"
default: "VANILLA"
type: "select"
options:
- value: "VANILLA"
label: "原版"
- value: "EIGENCRAFT"
label: "Eigencraft"
- value: "ALTERNATE_CURRENT"
label: "交替电流"
description: "红石电路的实现方式"
- name: "shield-blocking-delay"
display: "盾牌格挡延迟【0到20】"
default: 5
type: "number"
description: "盾牌格挡的延迟时间tick"
- name: "show-sign-click-command-failure-msgs-to-player"
display: "向玩家显示告示牌点击命令失败消息"
default: false
type: "boolean"
description: "是否向玩家显示告示牌点击命令失败的消息"
- name: "update-pathfinding-on-block-update"
display: "方块更新时更新寻路"
default: true
type: "boolean"
description: "方块更新时是否更新生物寻路"
- key: "scoreboards"
fields:
# 计分板设置
- name: "allow-non-player-entities-on-scoreboards"
display: "允许非玩家实体在计分板上"
default: true
type: "boolean"
description: "是否允许非玩家实体出现在计分板上"
- name: "use-vanilla-world-scoreboard-name-coloring"
display: "使用原版世界计分板名称着色"
default: false
type: "boolean"
description: "是否使用原版的世界计分板名称着色"
- key: "spawn"
fields:
# 出生点设置
- name: "allow-using-signs-inside-spawn-protection"
display: "允许在出生点保护区使用告示牌"
default: false
type: "boolean"
description: "是否允许在出生点保护区内使用告示牌"
- key: "tick-rates"
fields:
# Tick速率设置
- name: "behavior.villager.validatenearbypoi"
display: "村民验证附近POI【-1到100】"
default: -1
type: "number"
description: "村民验证附近兴趣点的tick间隔-1表示默认"
- name: "container-update"
display: "容器更新【1到20】"
default: 1
type: "number"
description: "容器更新的tick间隔"
- name: "dry-farmland"
display: "干燥农田【1到20】"
default: 1
type: "number"
description: "干燥农田的tick间隔"
- name: "grass-spread"
display: "草方块蔓延【1到20】"
default: 1
type: "number"
description: "草方块蔓延的tick间隔"
- name: "mob-spawner"
display: "刷怪笼【1到20】"
default: 1
type: "number"
description: "刷怪笼的tick间隔"
- name: "sensor.villager.secondarypoisensor"
display: "村民次要POI传感器【1到100】"
default: 40
type: "number"
description: "村民次要兴趣点传感器的tick间隔"
- name: "wet-farmland"
display: "湿润农田【1到20】"
default: 1
type: "number"
description: "湿润农田的tick间隔"
- key: "unsupported-settings"
fields:
# 不支持的设置(实验性)
- name: "disable-world-ticking-when-empty"
display: "世界为空时禁用tick"
default: false
type: "boolean"
description: "世界为空时是否禁用tick实验性功能"
- name: "fix-invulnerable-end-crystal-exploit"
display: "修复无敌末地水晶漏洞"
default: true
type: "boolean"
description: "是否修复无敌末地水晶的漏洞"