mirror of
https://github.com/GSManagerXZ/GameServerManager.git
synced 2025-10-04 22:02:03 +08:00
753 lines
No EOL
26 KiB
YAML
753 lines
No EOL
26 KiB
YAML
meta:
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game_name: "我的世界_paper_world_defaults"
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config_file: "config/paper-world-defaults.yml"
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parser: "ruamel.yaml"
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sections:
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- key: "anticheat"
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fields:
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# 反作弊设置
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- name: "anti-xray.enabled"
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display: "启用反X-Ray"
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default: false
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type: "boolean"
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description: "是否启用反X-Ray功能"
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- name: "anti-xray.engine-mode"
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display: "反X-Ray引擎模式"
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default: 1
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type: "select"
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options:
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- value: 1
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label: "模式1(隐藏矿物)"
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- value: 2
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label: "模式2(替换矿物)"
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description: "反X-Ray引擎的工作模式"
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- name: "anti-xray.lava-obscures"
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display: "岩浆遮挡"
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default: false
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type: "boolean"
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description: "岩浆是否遮挡矿物"
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- name: "anti-xray.max-block-height"
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display: "最大方块高度【1到320】"
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default: 64
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type: "number"
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description: "反X-Ray生效的最大方块高度"
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- name: "anti-xray.update-radius"
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display: "更新半径【1到10】"
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default: 2
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type: "number"
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description: "方块更新的半径范围"
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- name: "anti-xray.use-permission"
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display: "使用权限"
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default: false
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type: "boolean"
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description: "是否使用权限控制反X-Ray"
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- key: "chunks"
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fields:
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# 区块设置
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- name: "auto-save-interval"
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display: "自动保存间隔"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "60"
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label: "60秒"
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- value: "300"
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label: "5分钟"
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- value: "600"
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label: "10分钟"
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description: "区块自动保存的时间间隔"
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- name: "delay-chunk-unloads-by"
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display: "延迟区块卸载【1到600】"
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default: "10s"
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type: "string"
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description: "延迟区块卸载的时间(如10s)"
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- name: "fixed-chunk-inhabited-time"
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display: "固定区块居住时间【-1到86400】"
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default: -1
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type: "number"
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description: "固定区块的居住时间,-1表示使用默认值"
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- name: "flush-regions-on-save"
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display: "保存时刷新区域"
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default: false
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type: "boolean"
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description: "保存时是否刷新区域文件"
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- name: "max-auto-save-chunks-per-tick"
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display: "每tick最大自动保存区块数【1到100】"
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default: 24
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type: "number"
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description: "每个tick最大自动保存的区块数量"
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- name: "prevent-moving-into-unloaded-chunks"
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display: "阻止移动到未加载区块"
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default: false
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type: "boolean"
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description: "是否阻止玩家移动到未加载的区块"
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- key: "collisions"
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fields:
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# 碰撞设置
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- name: "allow-player-cramming-damage"
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display: "允许玩家挤压伤害"
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default: false
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type: "boolean"
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description: "是否允许玩家因挤压受到伤害"
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- name: "allow-vehicle-collisions"
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display: "允许载具碰撞"
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default: true
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type: "boolean"
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description: "是否允许载具之间的碰撞"
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- name: "fix-climbing-bypassing-cramming-rule"
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display: "修复攀爬绕过挤压规则"
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default: false
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type: "boolean"
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description: "是否修复攀爬时绕过挤压规则的问题"
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- name: "max-entity-collisions"
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display: "最大实体碰撞数【1到100】"
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default: 8
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type: "number"
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description: "单个实体的最大碰撞检测数量"
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- name: "only-players-collide"
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display: "仅玩家碰撞"
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default: false
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type: "boolean"
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description: "是否只有玩家之间才会发生碰撞"
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- key: "command-blocks"
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fields:
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# 命令方块设置
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- name: "force-follow-perm-level"
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display: "强制遵循权限等级"
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default: true
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type: "boolean"
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description: "命令方块是否强制遵循权限等级"
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- name: "permissions-level"
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display: "权限等级【1到4】"
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default: 2
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type: "number"
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description: "命令方块的权限等级"
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- key: "entities"
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fields:
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# 实体设置
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- name: "armor-stands.do-collision-entity-lookups"
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display: "盔甲架碰撞实体查找"
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default: true
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type: "boolean"
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description: "盔甲架是否进行碰撞实体查找"
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- name: "armor-stands.tick"
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display: "盔甲架tick"
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default: true
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type: "boolean"
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description: "盔甲架是否进行tick更新"
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- name: "markers.tick"
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display: "标记实体tick"
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default: true
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type: "boolean"
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description: "标记实体是否进行tick更新"
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- name: "behavior.allow-spider-world-border-climbing"
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display: "允许蜘蛛攀爬世界边界"
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default: true
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type: "boolean"
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description: "是否允许蜘蛛攀爬世界边界"
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- name: "behavior.baby-zombie-movement-modifier"
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display: "小僵尸移动修正【0.1到2.0】"
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default: 0.5
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type: "number"
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description: "小僵尸的移动速度修正值"
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- name: "behavior.disable-chest-cat-detection"
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display: "禁用箱子猫咪检测"
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default: false
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type: "boolean"
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description: "是否禁用箱子上方的猫咪检测"
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- name: "behavior.disable-creeper-lingering-effect"
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display: "禁用苦力怕滞留效果"
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default: false
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type: "boolean"
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description: "是否禁用苦力怕爆炸的滞留效果"
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- name: "behavior.disable-player-crits"
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display: "禁用玩家暴击"
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default: false
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type: "boolean"
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description: "是否禁用玩家的暴击攻击"
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- name: "behavior.ender-dragons-death-always-places-dragon-egg"
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display: "末影龙死亡总是放置龙蛋"
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default: false
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type: "boolean"
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description: "末影龙死亡时是否总是放置龙蛋"
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- name: "behavior.experience-merge-max-value"
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display: "经验合并最大值【-1到10000】"
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default: -1
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type: "number"
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description: "经验球合并的最大值,-1表示无限制"
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- name: "behavior.nerf-pigmen-from-nether-portals"
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display: "削弱地狱门猪人"
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default: false
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type: "boolean"
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description: "是否削弱从地狱门生成的猪人"
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- name: "behavior.phantoms-do-not-spawn-on-creative-players"
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display: "幻翼不在创造模式玩家身上生成"
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default: true
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type: "boolean"
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description: "幻翼是否不在创造模式玩家身上生成"
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- name: "behavior.phantoms-only-attack-insomniacs"
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display: "幻翼只攻击失眠者"
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default: true
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type: "boolean"
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description: "幻翼是否只攻击失眠的玩家"
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- name: "behavior.phantoms-spawn-attempt-max-seconds"
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display: "幻翼生成尝试最大秒数【60到600】"
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default: 119
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type: "number"
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description: "幻翼生成尝试的最大时间间隔"
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- name: "behavior.phantoms-spawn-attempt-min-seconds"
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display: "幻翼生成尝试最小秒数【30到300】"
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default: 60
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type: "number"
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description: "幻翼生成尝试的最小时间间隔"
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- name: "behavior.piglins-guard-chests"
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display: "猪灵守护箱子"
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default: true
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type: "boolean"
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description: "猪灵是否守护箱子"
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- name: "behavior.player-insomnia-start-ticks"
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display: "玩家失眠开始tick数【1000到144000】"
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default: 72000
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type: "number"
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description: "玩家开始失眠的tick数"
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- name: "behavior.should-remove-dragon"
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display: "应该移除末影龙"
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default: false
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type: "boolean"
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description: "是否应该移除末影龙"
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- name: "behavior.spawner-nerfed-mobs-should-jump"
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display: "刷怪笼削弱生物应该跳跃"
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default: false
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type: "boolean"
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description: "刷怪笼生成的削弱生物是否应该跳跃"
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- name: "behavior.zombie-villager-infection-chance"
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display: "僵尸村民感染几率"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "0.0"
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label: "0%"
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- value: "0.5"
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label: "50%"
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- value: "1.0"
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label: "100%"
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description: "村民被僵尸感染的几率"
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- name: "behavior.zombies-target-turtle-eggs"
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display: "僵尸攻击海龟蛋"
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default: true
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type: "boolean"
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description: "僵尸是否会攻击海龟蛋"
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- name: "spawning.all-chunks-are-slime-chunks"
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display: "所有区块都是史莱姆区块"
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default: false
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type: "boolean"
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description: "是否将所有区块视为史莱姆区块"
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- name: "spawning.count-all-mobs-for-spawning"
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display: "计算所有生物用于生成"
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default: false
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type: "boolean"
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description: "生成计算时是否计算所有生物"
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- name: "spawning.creative-arrow-despawn-rate"
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display: "创造模式箭矢消失速率"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "20"
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label: "1秒"
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- value: "100"
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label: "5秒"
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- value: "200"
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label: "10秒"
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description: "创造模式下箭矢的消失速率"
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- name: "spawning.despawn-range-shape"
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display: "消失范围形状"
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default: "ELLIPSOID"
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type: "select"
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options:
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- value: "ELLIPSOID"
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label: "椭圆形"
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- value: "SPHERE"
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label: "球形"
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description: "生物消失范围的形状"
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- name: "spawning.disable-mob-spawner-spawn-egg-transformation"
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display: "禁用刷怪笼生成蛋转换"
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default: false
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type: "boolean"
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description: "是否禁用刷怪笼的生成蛋转换"
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- name: "spawning.filter-bad-tile-entity-nbt-from-falling-blocks"
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display: "过滤下落方块的坏瓦片实体NBT"
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default: true
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type: "boolean"
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description: "是否过滤下落方块中的坏瓦片实体NBT"
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- name: "spawning.iron-golems-can-spawn-in-air"
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display: "铁傀儡可在空中生成"
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default: false
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type: "boolean"
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description: "铁傀儡是否可以在空中生成"
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- name: "spawning.monster-spawn-max-light-level"
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display: "怪物生成最大光照等级"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "0"
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label: "0级"
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- value: "7"
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label: "7级"
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- value: "15"
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label: "15级"
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description: "怪物可以生成的最大光照等级"
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- name: "spawning.non-player-arrow-despawn-rate"
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display: "非玩家箭矢消失速率"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "20"
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label: "1秒"
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- value: "100"
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label: "5秒"
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- value: "200"
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label: "10秒"
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description: "非玩家射出的箭矢消失速率"
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- name: "spawning.per-player-mob-spawns"
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display: "每玩家生物生成"
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default: true
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type: "boolean"
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description: "是否启用每玩家的生物生成机制"
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- name: "spawning.scan-for-legacy-ender-dragon"
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display: "扫描遗留末影龙"
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default: true
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type: "boolean"
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description: "是否扫描遗留的末影龙"
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- name: "spawning.skeleton-horse-thunder-spawn-chance"
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display: "骷髅马雷电生成几率"
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default: "default"
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type: "select"
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options:
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- value: "default"
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label: "默认"
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- value: "0.0"
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label: "0%"
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- value: "0.01"
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label: "1%"
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- value: "0.05"
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label: "5%"
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description: "雷电时骷髅马的生成几率"
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- key: "environment"
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fields:
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# 环境设置
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- name: "disable-explosion-knockback"
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display: "禁用爆炸击退"
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default: false
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type: "boolean"
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description: "是否禁用爆炸的击退效果"
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- name: "disable-ice-and-snow"
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display: "禁用冰雪"
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default: false
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type: "boolean"
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description: "是否禁用冰雪的形成"
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- name: "disable-thunder"
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display: "禁用雷电"
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default: false
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type: "boolean"
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description: "是否禁用雷电天气"
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- name: "fire-tick-delay"
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display: "火焰tick延迟【1到100】"
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default: 30
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type: "number"
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description: "火焰蔓延的tick延迟"
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- name: "frosted-ice.enabled"
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display: "启用霜冰"
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default: true
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type: "boolean"
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description: "是否启用霜冰机制"
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- name: "generate-flat-bedrock"
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display: "生成平坦基岩"
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default: false
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type: "boolean"
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description: "是否生成平坦的基岩层"
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- name: "locate-structures-outside-world-border"
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display: "在世界边界外定位结构"
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default: false
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type: "boolean"
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description: "是否允许在世界边界外定位结构"
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- name: "max-block-ticks"
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display: "最大方块tick数【1000到100000】"
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default: 65536
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type: "number"
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description: "每个区块的最大方块tick数"
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- name: "max-fluid-ticks"
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display: "最大流体tick数【1000到100000】"
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default: 65536
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type: "number"
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description: "每个区块的最大流体tick数"
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- name: "nether-ceiling-void-damage-height"
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display: "地狱天花板虚空伤害高度"
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default: "disabled"
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type: "select"
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options:
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- value: "disabled"
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label: "禁用"
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- value: "127"
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label: "127格"
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- value: "255"
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label: "255格"
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description: "地狱天花板虚空伤害的高度"
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- name: "optimize-explosions"
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display: "优化爆炸"
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default: false
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type: "boolean"
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description: "是否优化爆炸计算"
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- name: "portal-create-radius"
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display: "传送门创建半径【1到32】"
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default: 16
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type: "number"
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description: "传送门创建的搜索半径"
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- name: "portal-search-radius"
|
||
display: "传送门搜索半径【16到256】"
|
||
default: 128
|
||
type: "number"
|
||
description: "传送门搜索的半径范围"
|
||
- name: "portal-search-vanilla-dimension-scaling"
|
||
display: "传送门搜索原版维度缩放"
|
||
default: true
|
||
type: "boolean"
|
||
description: "传送门搜索是否使用原版维度缩放"
|
||
- name: "treasure-maps.enabled"
|
||
display: "启用藏宝图"
|
||
default: true
|
||
type: "boolean"
|
||
description: "是否启用藏宝图功能"
|
||
- name: "void-damage-amount"
|
||
display: "虚空伤害量【1.0到20.0】"
|
||
default: 4.0
|
||
type: "number"
|
||
description: "虚空造成的伤害量"
|
||
- name: "void-damage-min-build-height-offset"
|
||
display: "虚空伤害最小建造高度偏移【-320到0】"
|
||
default: -64.0
|
||
type: "number"
|
||
description: "虚空伤害的最小建造高度偏移"
|
||
- name: "water-over-lava-flow-speed"
|
||
display: "水流过岩浆流速【1到20】"
|
||
default: 5
|
||
type: "number"
|
||
description: "水流过岩浆时的流动速度"
|
||
|
||
- key: "feature-seeds"
|
||
fields:
|
||
# 特征种子设置
|
||
- name: "generate-random-seeds-for-all"
|
||
display: "为所有特征生成随机种子"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否为所有世界特征生成随机种子"
|
||
|
||
- key: "fishing-time-range"
|
||
fields:
|
||
# 钓鱼时间范围设置
|
||
- name: "maximum"
|
||
display: "最大钓鱼时间【100到1200】"
|
||
default: 600
|
||
type: "number"
|
||
description: "钓鱼的最大等待时间(tick)"
|
||
- name: "minimum"
|
||
display: "最小钓鱼时间【20到600】"
|
||
default: 100
|
||
type: "number"
|
||
description: "钓鱼的最小等待时间(tick)"
|
||
|
||
- key: "fixes"
|
||
fields:
|
||
# 修复设置
|
||
- name: "disable-unloaded-chunk-enderpearl-exploit"
|
||
display: "禁用未加载区块末影珍珠漏洞"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否禁用未加载区块的末影珍珠漏洞"
|
||
- name: "falling-block-height-nerf"
|
||
display: "下落方块高度削弱"
|
||
default: "disabled"
|
||
type: "select"
|
||
options:
|
||
- value: "disabled"
|
||
label: "禁用"
|
||
- value: "100"
|
||
label: "100格"
|
||
- value: "200"
|
||
label: "200格"
|
||
description: "下落方块的高度削弱设置"
|
||
- name: "fix-items-merging-through-walls"
|
||
display: "修复物品穿墙合并"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否修复物品穿墙合并的问题"
|
||
- name: "prevent-tnt-from-moving-in-water"
|
||
display: "阻止TNT在水中移动"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否阻止TNT在水中移动"
|
||
- name: "split-overstacked-loot"
|
||
display: "分割过度堆叠的战利品"
|
||
default: true
|
||
type: "boolean"
|
||
description: "是否分割过度堆叠的战利品"
|
||
- name: "tnt-entity-height-nerf"
|
||
display: "TNT实体高度削弱"
|
||
default: "disabled"
|
||
type: "select"
|
||
options:
|
||
- value: "disabled"
|
||
label: "禁用"
|
||
- value: "100"
|
||
label: "100格"
|
||
- value: "200"
|
||
label: "200格"
|
||
description: "TNT实体的高度削弱设置"
|
||
|
||
- key: "hopper"
|
||
fields:
|
||
# 漏斗设置
|
||
- name: "cooldown-when-full"
|
||
display: "满时冷却"
|
||
default: true
|
||
type: "boolean"
|
||
description: "漏斗满时是否进入冷却"
|
||
- name: "disable-move-event"
|
||
display: "禁用移动事件"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否禁用漏斗的移动事件"
|
||
- name: "ignore-occluding-blocks"
|
||
display: "忽略遮挡方块"
|
||
default: false
|
||
type: "boolean"
|
||
description: "漏斗是否忽略遮挡方块"
|
||
|
||
- key: "lootables"
|
||
fields:
|
||
# 战利品设置
|
||
- name: "auto-replenish"
|
||
display: "自动补充"
|
||
default: false
|
||
type: "boolean"
|
||
description: "战利品容器是否自动补充"
|
||
- name: "max-refills"
|
||
display: "最大补充次数【-1到100】"
|
||
default: -1
|
||
type: "number"
|
||
description: "战利品容器的最大补充次数,-1表示无限制"
|
||
- name: "refresh-max"
|
||
display: "刷新最大时间"
|
||
default: "2d"
|
||
type: "string"
|
||
description: "战利品刷新的最大时间间隔"
|
||
- name: "refresh-min"
|
||
display: "刷新最小时间"
|
||
default: "12h"
|
||
type: "string"
|
||
description: "战利品刷新的最小时间间隔"
|
||
- name: "reset-seed-on-fill"
|
||
display: "填充时重置种子"
|
||
default: true
|
||
type: "boolean"
|
||
description: "填充战利品时是否重置随机种子"
|
||
- name: "restrict-player-reloot"
|
||
display: "限制玩家重复掠夺"
|
||
default: true
|
||
type: "boolean"
|
||
description: "是否限制玩家重复掠夺同一容器"
|
||
|
||
- key: "maps"
|
||
fields:
|
||
# 地图设置
|
||
- name: "item-frame-cursor-limit"
|
||
display: "物品展示框光标限制【1到1000】"
|
||
default: 128
|
||
type: "number"
|
||
description: "物品展示框中地图光标的数量限制"
|
||
- name: "item-frame-cursor-update-interval"
|
||
display: "物品展示框光标更新间隔【1到100】"
|
||
default: 10
|
||
type: "number"
|
||
description: "物品展示框中地图光标的更新间隔"
|
||
|
||
- key: "max-growth-height"
|
||
fields:
|
||
# 最大生长高度设置
|
||
- name: "bamboo.max"
|
||
display: "竹子最大高度【10到30】"
|
||
default: 16
|
||
type: "number"
|
||
description: "竹子的最大生长高度"
|
||
- name: "bamboo.min"
|
||
display: "竹子最小高度【5到20】"
|
||
default: 11
|
||
type: "number"
|
||
description: "竹子的最小生长高度"
|
||
- name: "cactus"
|
||
display: "仙人掌最大高度【1到10】"
|
||
default: 3
|
||
type: "number"
|
||
description: "仙人掌的最大生长高度"
|
||
- name: "reeds"
|
||
display: "甘蔗最大高度【1到10】"
|
||
default: 3
|
||
type: "number"
|
||
description: "甘蔗的最大生长高度"
|
||
|
||
- key: "misc"
|
||
fields:
|
||
# 杂项设置
|
||
- name: "disable-end-credits"
|
||
display: "禁用终末诗"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否禁用击败末影龙后的终末诗"
|
||
- name: "disable-relative-projectile-velocity"
|
||
display: "禁用相对抛射物速度"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否禁用相对抛射物速度计算"
|
||
- name: "disable-sprint-interruption-on-attack"
|
||
display: "禁用攻击时冲刺中断"
|
||
default: false
|
||
type: "boolean"
|
||
description: "攻击时是否禁用冲刺中断"
|
||
- name: "legacy-ender-pearl-behavior"
|
||
display: "遗留末影珍珠行为"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否使用遗留的末影珍珠行为"
|
||
- name: "max-leash-distance"
|
||
display: "最大拴绳距离"
|
||
default: "default"
|
||
type: "select"
|
||
options:
|
||
- value: "default"
|
||
label: "默认"
|
||
- value: "10"
|
||
label: "10格"
|
||
- value: "20"
|
||
label: "20格"
|
||
- value: "50"
|
||
label: "50格"
|
||
description: "拴绳的最大距离"
|
||
- name: "redstone-implementation"
|
||
display: "红石实现"
|
||
default: "VANILLA"
|
||
type: "select"
|
||
options:
|
||
- value: "VANILLA"
|
||
label: "原版"
|
||
- value: "EIGENCRAFT"
|
||
label: "Eigencraft"
|
||
- value: "ALTERNATE_CURRENT"
|
||
label: "交替电流"
|
||
description: "红石电路的实现方式"
|
||
- name: "shield-blocking-delay"
|
||
display: "盾牌格挡延迟【0到20】"
|
||
default: 5
|
||
type: "number"
|
||
description: "盾牌格挡的延迟时间(tick)"
|
||
- name: "show-sign-click-command-failure-msgs-to-player"
|
||
display: "向玩家显示告示牌点击命令失败消息"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否向玩家显示告示牌点击命令失败的消息"
|
||
- name: "update-pathfinding-on-block-update"
|
||
display: "方块更新时更新寻路"
|
||
default: true
|
||
type: "boolean"
|
||
description: "方块更新时是否更新生物寻路"
|
||
|
||
- key: "scoreboards"
|
||
fields:
|
||
# 计分板设置
|
||
- name: "allow-non-player-entities-on-scoreboards"
|
||
display: "允许非玩家实体在计分板上"
|
||
default: true
|
||
type: "boolean"
|
||
description: "是否允许非玩家实体出现在计分板上"
|
||
- name: "use-vanilla-world-scoreboard-name-coloring"
|
||
display: "使用原版世界计分板名称着色"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否使用原版的世界计分板名称着色"
|
||
|
||
- key: "spawn"
|
||
fields:
|
||
# 出生点设置
|
||
- name: "allow-using-signs-inside-spawn-protection"
|
||
display: "允许在出生点保护区使用告示牌"
|
||
default: false
|
||
type: "boolean"
|
||
description: "是否允许在出生点保护区内使用告示牌"
|
||
|
||
- key: "tick-rates"
|
||
fields:
|
||
# Tick速率设置
|
||
- name: "behavior.villager.validatenearbypoi"
|
||
display: "村民验证附近POI【-1到100】"
|
||
default: -1
|
||
type: "number"
|
||
description: "村民验证附近兴趣点的tick间隔,-1表示默认"
|
||
- name: "container-update"
|
||
display: "容器更新【1到20】"
|
||
default: 1
|
||
type: "number"
|
||
description: "容器更新的tick间隔"
|
||
- name: "dry-farmland"
|
||
display: "干燥农田【1到20】"
|
||
default: 1
|
||
type: "number"
|
||
description: "干燥农田的tick间隔"
|
||
- name: "grass-spread"
|
||
display: "草方块蔓延【1到20】"
|
||
default: 1
|
||
type: "number"
|
||
description: "草方块蔓延的tick间隔"
|
||
- name: "mob-spawner"
|
||
display: "刷怪笼【1到20】"
|
||
default: 1
|
||
type: "number"
|
||
description: "刷怪笼的tick间隔"
|
||
- name: "sensor.villager.secondarypoisensor"
|
||
display: "村民次要POI传感器【1到100】"
|
||
default: 40
|
||
type: "number"
|
||
description: "村民次要兴趣点传感器的tick间隔"
|
||
- name: "wet-farmland"
|
||
display: "湿润农田【1到20】"
|
||
default: 1
|
||
type: "number"
|
||
description: "湿润农田的tick间隔"
|
||
|
||
- key: "unsupported-settings"
|
||
fields:
|
||
# 不支持的设置(实验性)
|
||
- name: "disable-world-ticking-when-empty"
|
||
display: "世界为空时禁用tick"
|
||
default: false
|
||
type: "boolean"
|
||
description: "世界为空时是否禁用tick(实验性功能)"
|
||
- name: "fix-invulnerable-end-crystal-exploit"
|
||
display: "修复无敌末地水晶漏洞"
|
||
default: true
|
||
type: "boolean"
|
||
description: "是否修复无敌末地水晶的漏洞" |