mirror of
https://github.com/GSManagerXZ/GameServerManager.git
synced 2025-10-04 05:41:54 +08:00
328 lines
10 KiB
JavaScript
328 lines
10 KiB
JavaScript
const fs = require('fs-extra')
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const path = require('path')
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const archiver = require('archiver')
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const { execSync } = require('child_process')
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const https = require('https')
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const { pipeline } = require('stream')
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const { promisify } = require('util')
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const iconv = require('iconv-lite')
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const pipelineAsync = promisify(pipeline)
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const packageName = 'gsm3-management-panel'
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const version = require('../package.json').version
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const distDir = path.join(__dirname, '..', 'dist')
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const packageDir = path.join(distDir, 'package')
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// 获取命令行参数
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const args = process.argv.slice(2)
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const buildTarget = args.find(arg => arg.startsWith('--target='))?.split('=')[1]
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const skipZip = args.includes('--no-zip') || args.includes('--skip-zip')
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const outputFile = buildTarget
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? path.join(distDir, `${packageName}-${buildTarget}-v${version}.zip`)
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: path.join(distDir, `${packageName}-v${version}.zip`)
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const nodeVersion = '22.17.0'
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async function downloadNodejs(platform) {
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const nodeUrls = {
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linux: `https://nodejs.org/dist/v${nodeVersion}/node-v${nodeVersion}-linux-x64.tar.xz`,
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windows: `https://nodejs.org/download/release/latest-v22.x/win-x64/node.exe`
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}
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const url = nodeUrls[platform]
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if (!url) {
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throw new Error(`不支持的平台: ${platform}`)
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}
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const fileName = url.split('/').pop()
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const filePath = path.join(__dirname, '..', fileName)
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console.log(`📥 正在下载 Node.js ${nodeVersion} for ${platform}...`)
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return new Promise((resolve, reject) => {
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const file = fs.createWriteStream(filePath)
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https.get(url, (response) => {
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if (response.statusCode !== 200) {
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reject(new Error(`下载失败: ${response.statusCode}`))
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return
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}
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response.pipe(file)
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file.on('finish', () => {
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file.close()
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console.log(`✅ Node.js 下载完成: ${fileName}`)
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resolve(filePath)
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})
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}).on('error', (err) => {
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fs.unlink(filePath, () => {}) // 删除不完整的文件
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reject(err)
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})
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})
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}
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// 解压和部署Node.js
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async function deployNodejs(platform, downloadedFile) {
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const projectRoot = path.join(__dirname, '..')
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if (platform === 'linux') {
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console.log('📦 正在解压 Linux Node.js...')
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// 解压到临时目录
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execSync(`tar -xf "${downloadedFile}"`, { cwd: projectRoot })
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// 重命名为node文件夹
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const extractedDir = path.join(projectRoot, `node-v${nodeVersion}-linux-x64`)
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const targetDir = path.join(packageDir, 'node')
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if (await fs.pathExists(extractedDir)) {
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await fs.move(extractedDir, targetDir)
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console.log('✅ Linux Node.js 部署到项目根目录/node')
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} else {
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throw new Error('Linux Node.js 解压失败')
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}
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} else if (platform === 'windows') {
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console.log('📦 正在部署 Windows Node.js...')
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// 直接复制node.exe到server目录
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const targetDir = path.join(packageDir, 'server')
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const targetFile = path.join(targetDir, 'node.exe')
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await fs.ensureDir(targetDir)
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await fs.copy(downloadedFile, targetFile)
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console.log('✅ Windows Node.js 部署到 server/node.exe')
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}
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// 清理下载的文件
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await fs.remove(downloadedFile)
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}
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async function createPackage() {
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try {
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console.log(`🚀 开始创建生产包${buildTarget ? ` (目标平台: ${buildTarget})` : ''}...`)
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// 清理并创建目录
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await fs.remove(distDir)
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await fs.ensureDir(packageDir)
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console.log('📦 复制服务端文件...')
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// 复制服务端构建文件
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await fs.copy(
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path.join(__dirname, '..', 'server', 'dist'),
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path.join(packageDir, 'server')
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)
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// 复制服务端package.json和必要文件
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await fs.copy(
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path.join(__dirname, '..', 'server', 'package.json'),
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path.join(packageDir, 'server', 'package.json')
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)
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// 复制PTY文件
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await fs.copy(
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path.join(__dirname, '..', 'server', 'PTY'),
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path.join(packageDir, 'server', 'PTY')
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)
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// 复制环境变量配置文件
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await fs.copy(
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path.join(__dirname, '..', 'server', '.env'),
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path.join(packageDir, 'server', '.env')
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)
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// 创建uploads目录
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await fs.ensureDir(path.join(packageDir, 'server', 'uploads'))
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console.log('📁 创建uploads目录...')
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// 复制server/data/games目录(包含游戏配置文件)
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const serverGamesPath = path.join(__dirname, '..', 'server', 'data', 'games')
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if (await fs.pathExists(serverGamesPath)) {
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await fs.ensureDir(path.join(packageDir, 'server', 'data'))
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await fs.copy(
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serverGamesPath,
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path.join(packageDir, 'server', 'data', 'games')
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)
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console.log('📋 复制游戏配置文件...')
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} else {
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console.log('⚠️ 警告: server/data/games 目录不存在,跳过复制')
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}
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// 复制server/data/gameconfig目录(包含游戏配置文件)
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const serverGamesConfigPath = path.join(__dirname, '..', 'server', 'data', 'gameconfig')
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if (await fs.pathExists(serverGamesConfigPath)) {
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await fs.ensureDir(path.join(packageDir, 'server', 'data'))
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await fs.copy(
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serverGamesConfigPath,
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path.join(packageDir, 'server', 'data', 'gameconfig')
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)
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console.log('📋 复制游戏配置文件...')
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} else {
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console.log('⚠️ 警告: server/data/gameconfig 目录不存在,跳过复制')
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}
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console.log('📥 安装服务端生产依赖...')
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// 在打包的服务端目录中安装生产依赖
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try {
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execSync('npm install --production --omit=dev', {
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cwd: path.join(packageDir, 'server'),
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stdio: 'inherit'
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})
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console.log('✅ 服务端依赖安装完成')
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} catch (error) {
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console.error('❌ 服务端依赖安装失败:', error)
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throw error
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}
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console.log('🎨 复制前端文件...')
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// 复制前端构建文件
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await fs.copy(
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path.join(__dirname, '..', 'client', 'dist'),
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path.join(packageDir, 'public')
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)
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// 根据目标平台下载和部署Node.js
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if (buildTarget) {
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const downloadedNodeFile = await downloadNodejs(buildTarget)
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await deployNodejs(buildTarget, downloadedNodeFile)
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} else {
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console.log('ℹ️ 未指定目标平台,跳过Node.js下载')
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}
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console.log('📝 创建启动脚本...')
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// 根据目标平台创建启动脚本
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if (buildTarget === 'windows') {
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// Windows平台复制scripts\start.bat文件
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await fs.copy(
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path.join(__dirname, 'start.bat'),
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path.join(packageDir, 'start.bat')
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)
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} else if (buildTarget === 'linux') {
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const startShScript = `#!/bin/bash
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echo "正在启动GSM3管理面板..."
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chmod +x server/PTY/pty_linux_x64
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node/bin/node server/index.js`
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await fs.writeFile(
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path.join(packageDir, 'start.sh'),
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startShScript
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)
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// 设置执行权限
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try {
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execSync(`chmod +x "${path.join(packageDir, 'start.sh')}"`)
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} catch (e) {
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console.log('⚠️ 无法设置执行权限,请在Linux系统中手动设置')
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}
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} else {
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// 默认创建通用启动脚本(需要系统已安装Node.js)
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const startScript = `@echo off
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echo 正在启动GSM3管理面板...
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cd server
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node index.js
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pause`
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await fs.writeFile(
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path.join(packageDir, 'start.bat'),
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startScript,
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'latin1' // 使用ANSI编码
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)
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const startShScript = `#!/bin/bash
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echo "正在启动GSM3管理面板..."
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chmod +x server/PTY/pty_linux_x64
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node server/index.js`
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await fs.writeFile(
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path.join(packageDir, 'start.sh'),
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startShScript
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)
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// 设置执行权限
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try {
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execSync(`chmod +x "${path.join(packageDir, 'start.sh')}"`)
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} catch (e) {
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console.log('⚠️ 无法设置执行权限,请在Linux系统中手动设置')
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}
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}
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console.log('📋 创建说明文件...')
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// 创建README
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const readme = `# GSM3 游戏服务端管理面板
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## 安装说明
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1. ${buildTarget ? `本包已内置 Node.js ${nodeVersion},无需单独安装` : '确保已安装 Node.js (版本 >= 18)'}
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2. 解压缩包到目标目录
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3. (可选) 配置端口和其他参数:
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- 复制 .env.example 为 .env 并修改 SERVER_PORT 等配置
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- 复制 server/.env.example 为 server/.env 并配置详细参数
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4. 运行启动脚本:
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- Windows: 双击 start.bat
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- Linux/Mac: 运行 ./start.sh
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## 默认访问地址
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http://localhost:3001
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## 端口配置
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- 修改根目录 .env 文件中的 SERVER_PORT 可以更改服务端口
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- 修改后需要重启服务才能生效
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- 确保防火墙允许新端口访问
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## 注意事项
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- ${buildTarget ? `本包已内置 Node.js ${nodeVersion} 和所有依赖` : 'Node.js依赖已预装'}
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- 首次运行会自动创建默认管理员账户 (admin/admin123)
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- 请立即登录并修改默认密码
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- 确保防火墙允许相关端口访问
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- 建议在生产环境中使用 PM2 等进程管理工具
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版本: ${version}
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构建时间: ${new Date().toLocaleString('zh-CN')}`
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await fs.writeFile(
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path.join(packageDir, 'README.md'),
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readme
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)
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if (skipZip) {
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console.log('⏭️ 跳过压缩包创建...')
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console.log('✅ 打包完成!')
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console.log(`📁 输出目录: ${packageDir}`)
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} else {
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console.log('🗜️ 创建压缩包...')
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// 创建ZIP压缩包
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await createZip(packageDir, outputFile)
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console.log('✅ 打包完成!')
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console.log(`📦 输出文件: ${outputFile}`)
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console.log(`📁 包大小: ${(await fs.stat(outputFile)).size / 1024 / 1024} MB`)
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}
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} catch (error) {
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console.error('❌ 打包失败:', error)
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process.exit(1)
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}
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}
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function createZip(sourceDir, outputFile) {
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return new Promise((resolve, reject) => {
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const output = fs.createWriteStream(outputFile)
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const archive = archiver('zip', {
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zlib: { level: 9 } // 最高压缩级别
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})
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output.on('close', () => {
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resolve()
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})
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archive.on('error', (err) => {
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reject(err)
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})
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archive.pipe(output)
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archive.directory(sourceDir, false)
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archive.finalize()
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})
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}
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// 运行打包
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createPackage()
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